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synced 2025-08-16 12:43:52 -07:00
Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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@@ -19,7 +19,7 @@ public class EntityFireball extends Entity {
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private int h = 0;
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private boolean i = false;
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public int a = 0;
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private EntityLiving j;
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private EntityLiving shooter;
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private int k;
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private int l = 0;
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public double b;
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@@ -35,10 +35,10 @@ public class EntityFireball extends Entity {
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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super(world);
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this.j = entityliving;
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this.shooter = entityliving;
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this.b(1.0F, 1.0F);
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this.c(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.a(this.locX, this.locY, this.locZ);
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this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = this.motY = this.motZ = 0.0D;
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d0 += this.random.nextGaussian() * 0.4D;
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@@ -64,7 +64,7 @@ public class EntityFireball extends Entity {
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if (i == this.h) {
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++this.k;
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if (this.k == 1200) {
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this.D();
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this.die();
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}
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return;
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@@ -80,14 +80,14 @@ public class EntityFireball extends Entity {
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++this.l;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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Entity entity = null;
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@@ -97,7 +97,7 @@ public class EntityFireball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.d_() && (entity1 != this.j || this.l >= 25)) {
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if (entity1.d_() && (entity1 != this.shooter || this.l >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -119,12 +119,12 @@ public class EntityFireball extends Entity {
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if (movingobjectposition != null) {
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// CraftBukkit start
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if (movingobjectposition.g != null) {
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.g instanceof EntityLiving) {
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.j == null) ? null : this.j.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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@@ -135,13 +135,13 @@ public class EntityFireball extends Entity {
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.g.a(this.j, event.getDamage());
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.g.a(this.j, 0);
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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}
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if (stick) {
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;
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@@ -154,8 +154,8 @@ public class EntityFireball extends Entity {
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// give 'this' instead of (Entity) null so we know what causes the damage
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this.world.a(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.D();
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this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.die();
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}
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// CraftBukkit end
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}
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@@ -204,7 +204,7 @@ public class EntityFireball extends Entity {
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.a(this.locX, this.locY, this.locZ);
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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public void a(NBTTagCompound nbttagcompound) {
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@@ -229,7 +229,7 @@ public class EntityFireball extends Entity {
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return true;
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}
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public boolean a(Entity entity, int i) {
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public boolean damageEntity(Entity entity, int i) {
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this.W();
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if (entity != null) {
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Vec3D vec3d = entity.S();
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