Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -17,7 +17,7 @@ public class EntitySnowball extends Entity {
private int e = 0;
private boolean f = false;
public int a = 0;
private EntityLiving g;
private EntityLiving shooter;
private int h;
private int i = 0;
@@ -30,19 +30,19 @@ public class EntitySnowball extends Entity {
public EntitySnowball(World world, EntityLiving entityliving) {
super(world);
this.g = entityliving;
this.shooter = entityliving;
this.b(0.25F, 0.25F);
this.c(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.q(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.a(this.locX, this.locY, this.locZ);
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
float f = 0.4F;
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F) * f);
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
@@ -50,7 +50,7 @@ public class EntitySnowball extends Entity {
super(world);
this.h = 0;
this.b(0.25F, 0.25F);
this.a(d0, d1, d2);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
@@ -91,7 +91,7 @@ public class EntitySnowball extends Entity {
if (i == this.e) {
++this.h;
if (this.h == 1200) {
this.D();
this.die();
}
return;
@@ -107,14 +107,14 @@ public class EntitySnowball extends Entity {
++this.i;
}
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
if (!this.world.isStatic) {
@@ -125,7 +125,7 @@ public class EntitySnowball extends Entity {
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.d_() && (entity1 != this.g || this.i >= 5)) {
if (entity1.d_() && (entity1 != this.shooter || this.i >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
@@ -148,12 +148,12 @@ public class EntitySnowball extends Entity {
if (movingobjectposition != null) {
// CraftBukkit start
if (movingobjectposition.g != null) {
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.g instanceof EntityLiving) {
if (movingobjectposition.entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.g == null) ? null : this.g.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
@@ -164,13 +164,13 @@ public class EntitySnowball extends Entity {
if (!event.isCancelled()) {
// this function returns if the snowball should stick or not, i.e. !bounce
stick = movingobjectposition.g.a(this.g, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
} else {
// event was cancelled, get if the snowball should bounce or not
stick = !event.getBounce();
}
} else {
stick = movingobjectposition.g.a(this.g, 0);
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
}
if (stick) {
;
@@ -182,7 +182,7 @@ public class EntitySnowball extends Entity {
this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
}
this.D();
this.die();
}
this.locX += this.motX;
@@ -227,7 +227,7 @@ public class EntitySnowball extends Entity {
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.motY -= (double) f3;
this.a(this.locX, this.locY, this.locZ);
this.setPosition(this.locX, this.locY, this.locZ);
}
public void a(NBTTagCompound nbttagcompound) {
@@ -249,10 +249,10 @@ public class EntitySnowball extends Entity {
}
public void b(EntityHuman entityhuman) {
if (this.f && this.g == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.b(this, 1);
this.D();
if (this.f && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();
}
}
}