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Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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@@ -2,59 +2,59 @@ package net.minecraft.server;
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public class InventoryCrafting implements IInventory {
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private ItemStack[] a;
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private ItemStack[] items;
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private int b;
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private Container c;
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// CraftBukkit start
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public ItemStack[] getContents() {
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return a;
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return items;
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}
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// CraftBukkit end
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public InventoryCrafting(Container container, int i, int j) {
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int k = i * j;
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this.a = new ItemStack[k];
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this.items = new ItemStack[k];
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this.c = container;
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this.b = i;
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}
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public int q_() {
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return this.a.length;
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public int getSize() {
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return this.items.length;
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}
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public ItemStack c_(int i) {
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return i >= this.q_() ? null : this.a[i];
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public ItemStack getItem(int i) {
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return i >= this.getSize() ? null : this.items[i];
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}
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public ItemStack b(int i, int j) {
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if (i >= 0 && i < this.b) {
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int k = i + j * this.b;
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return this.c_(k);
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return this.getItem(k);
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} else {
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return null;
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}
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}
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public String c() {
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public String getName() {
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return "Crafting";
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}
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public ItemStack a(int i, int j) {
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if (this.a[i] != null) {
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if (this.items[i] != null) {
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ItemStack itemstack;
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if (this.a[i].count <= j) {
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itemstack = this.a[i];
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this.a[i] = null;
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if (this.items[i].count <= j) {
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itemstack = this.items[i];
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this.items[i] = null;
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this.c.a((IInventory) this);
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return itemstack;
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} else {
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itemstack = this.a[i].a(j);
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if (this.a[i].count == 0) {
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this.a[i] = null;
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itemstack = this.items[i].a(j);
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if (this.items[i].count == 0) {
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this.items[i] = null;
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}
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this.c.a((IInventory) this);
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@@ -65,16 +65,16 @@ public class InventoryCrafting implements IInventory {
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}
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}
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public void a(int i, ItemStack itemstack) {
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this.a[i] = itemstack;
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public void setItem(int i, ItemStack itemstack) {
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this.items[i] = itemstack;
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this.c.a((IInventory) this);
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}
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public int r_() {
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public int getMaxStackSize() {
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return 64;
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}
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public void i() {}
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public void update() {}
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public boolean a_(EntityHuman entityhuman) {
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return true;
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