Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -2,20 +2,20 @@ package net.minecraft.server;
public class InventoryPlayer implements IInventory {
public ItemStack[] a = new ItemStack[36];
public ItemStack[] b = new ItemStack[4];
public int c = 0;
public ItemStack[] items = new ItemStack[36];
public ItemStack[] armor = new ItemStack[4];
public int itemInHandIndex = 0;
public EntityHuman d; // CraftBukkit - private->public
private ItemStack f;
public boolean e = false;
// CraftBukkit start
public ItemStack[] getContents() {
return a;
return items;
}
public ItemStack[] getArmorContents() {
return b;
return armor;
}
// CraftBukkit end
@@ -23,8 +23,8 @@ public class InventoryPlayer implements IInventory {
this.d = entityhuman;
}
public ItemStack b() {
return this.c < 9 && this.c >= 0 ? this.a[this.c] : null;
public ItemStack getItemInHand() {
return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null;
}
public static int e() {
@@ -32,8 +32,8 @@ public class InventoryPlayer implements IInventory {
}
private int d(int i) {
for (int j = 0; j < this.a.length; ++j) {
if (this.a[j] != null && this.a[j].id == i) {
for (int j = 0; j < this.items.length; ++j) {
if (this.items[j] != null && this.items[j].id == i) {
return j;
}
}
@@ -42,8 +42,8 @@ public class InventoryPlayer implements IInventory {
}
private int c(ItemStack itemstack) {
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.r_() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
return i;
}
}
@@ -52,8 +52,8 @@ public class InventoryPlayer implements IInventory {
}
private int k() {
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] == null) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] == null) {
return i;
}
}
@@ -73,35 +73,35 @@ public class InventoryPlayer implements IInventory {
if (k < 0) {
return j;
} else {
if (this.a[k] == null) {
this.a[k] = new ItemStack(i, 0, itemstack.h());
if (this.items[k] == null) {
this.items[k] = new ItemStack(i, 0, itemstack.getData());
}
int l = j;
if (j > this.a[k].b() - this.a[k].count) {
l = this.a[k].b() - this.a[k].count;
if (j > this.items[k].b() - this.items[k].count) {
l = this.items[k].b() - this.items[k].count;
}
if (l > this.r_() - this.a[k].count) {
l = this.r_() - this.a[k].count;
if (l > this.getMaxStackSize() - this.items[k].count) {
l = this.getMaxStackSize() - this.items[k].count;
}
if (l == 0) {
return j;
} else {
j -= l;
this.a[k].count += l;
this.a[k].b = 5;
this.items[k].count += l;
this.items[k].b = 5;
return j;
}
}
}
public void f() {
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] != null && this.a[i].b > 0) {
--this.a[i].b;
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].b > 0) {
--this.items[i].b;
}
}
}
@@ -112,15 +112,15 @@ public class InventoryPlayer implements IInventory {
if (j < 0) {
return false;
} else {
if (--this.a[j].count <= 0) {
this.a[j] = null;
if (--this.items[j].count <= 0) {
this.items[j] = null;
}
return true;
}
}
public boolean a(ItemStack itemstack) {
public boolean canHold(ItemStack itemstack) {
if (!itemstack.f()) {
itemstack.count = this.d(itemstack);
if (itemstack.count == 0) {
@@ -131,8 +131,8 @@ public class InventoryPlayer implements IInventory {
int i = this.k();
if (i >= 0) {
this.a[i] = itemstack;
this.a[i].b = 5;
this.items[i] = itemstack;
this.items[i].b = 5;
return true;
} else {
return false;
@@ -140,11 +140,11 @@ public class InventoryPlayer implements IInventory {
}
public ItemStack a(int i, int j) {
ItemStack[] aitemstack = this.a;
ItemStack[] aitemstack = this.items;
if (i >= this.a.length) {
aitemstack = this.b;
i -= this.a.length;
if (i >= this.items.length) {
aitemstack = this.armor;
i -= this.items.length;
}
if (aitemstack[i] != null) {
@@ -167,12 +167,12 @@ public class InventoryPlayer implements IInventory {
}
}
public void a(int i, ItemStack itemstack) {
ItemStack[] aitemstack = this.a;
public void setItem(int i, ItemStack itemstack) {
ItemStack[] aitemstack = this.items;
if (i >= aitemstack.length) {
i -= aitemstack.length;
aitemstack = this.b;
aitemstack = this.armor;
}
aitemstack[i] = itemstack;
@@ -181,8 +181,8 @@ public class InventoryPlayer implements IInventory {
public float a(Block block) {
float f = 1.0F;
if (this.a[this.c] != null) {
f *= this.a[this.c].a(block);
if (this.items[this.itemInHandIndex] != null) {
f *= this.items[this.itemInHandIndex].a(block);
}
return f;
@@ -192,20 +192,20 @@ public class InventoryPlayer implements IInventory {
int i;
NBTTagCompound nbttagcompound;
for (i = 0; i < this.a.length; ++i) {
if (this.a[i] != null) {
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
nbttagcompound = new NBTTagCompound();
nbttagcompound.a("Slot", (byte) i);
this.a[i].a(nbttagcompound);
this.items[i].a(nbttagcompound);
nbttaglist.a((NBTBase) nbttagcompound);
}
}
for (i = 0; i < this.b.length; ++i) {
if (this.b[i] != null) {
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null) {
nbttagcompound = new NBTTagCompound();
nbttagcompound.a("Slot", (byte) (i + 100));
this.b[i].a(nbttagcompound);
this.armor[i].a(nbttagcompound);
nbttaglist.a((NBTBase) nbttagcompound);
}
}
@@ -214,51 +214,51 @@ public class InventoryPlayer implements IInventory {
}
public void b(NBTTagList nbttaglist) {
this.a = new ItemStack[36];
this.b = new ItemStack[4];
this.items = new ItemStack[36];
this.armor = new ItemStack[4];
for (int i = 0; i < nbttaglist.c(); ++i) {
NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound.c("Slot") & 255;
ItemStack itemstack = new ItemStack(nbttagcompound);
if (itemstack.a() != null) {
if (j >= 0 && j < this.a.length) {
this.a[j] = itemstack;
if (itemstack.getItem() != null) {
if (j >= 0 && j < this.items.length) {
this.items[j] = itemstack;
}
if (j >= 100 && j < this.b.length + 100) {
this.b[j - 100] = itemstack;
if (j >= 100 && j < this.armor.length + 100) {
this.armor[j - 100] = itemstack;
}
}
}
}
public int q_() {
return this.a.length + 4;
public int getSize() {
return this.items.length + 4;
}
public ItemStack c_(int i) {
ItemStack[] aitemstack = this.a;
public ItemStack getItem(int i) {
ItemStack[] aitemstack = this.items;
if (i >= aitemstack.length) {
i -= aitemstack.length;
aitemstack = this.b;
aitemstack = this.armor;
}
return aitemstack[i];
}
public String c() {
public String getName() {
return "Inventory";
}
public int r_() {
public int getMaxStackSize() {
return 64;
}
public int a(Entity entity) {
ItemStack itemstack = this.c_(this.c);
ItemStack itemstack = this.getItem(this.itemInHandIndex);
return itemstack != null ? itemstack.a(entity) : 1;
}
@@ -267,7 +267,7 @@ public class InventoryPlayer implements IInventory {
if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) {
return true;
} else {
ItemStack itemstack = this.c_(this.c);
ItemStack itemstack = this.getItem(this.itemInHandIndex);
return itemstack != null ? itemstack.b(block) : false;
}
@@ -278,15 +278,15 @@ public class InventoryPlayer implements IInventory {
int j = 0;
int k = 0;
for (int l = 0; l < this.b.length; ++l) {
if (this.b[l] != null && this.b[l].a() instanceof ItemArmor) {
int i1 = this.b[l].i();
int j1 = this.b[l].g();
for (int l = 0; l < this.armor.length; ++l) {
if (this.armor[l] != null && this.armor[l].getItem() instanceof ItemArmor) {
int i1 = this.armor[l].i();
int j1 = this.armor[l].g();
int k1 = i1 - j1;
j += k1;
k += i1;
int l1 = ((ItemArmor) this.b[l].a()).bj;
int l1 = ((ItemArmor) this.armor[l].getItem()).bj;
i += l1;
}
@@ -300,12 +300,12 @@ public class InventoryPlayer implements IInventory {
}
public void c(int i) {
for (int j = 0; j < this.b.length; ++j) {
if (this.b[j] != null && this.b[j].a() instanceof ItemArmor) {
this.b[j].a(i, this.d);
if (this.b[j].count == 0) {
this.b[j].a(this.d);
this.b[j] = null;
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
this.armor[j].damage(i, this.d);
if (this.armor[j].count == 0) {
this.armor[j].a(this.d);
this.armor[j] = null;
}
}
}
@@ -314,22 +314,22 @@ public class InventoryPlayer implements IInventory {
public void h() {
int i;
for (i = 0; i < this.a.length; ++i) {
if (this.a[i] != null) {
this.d.a(this.a[i], true);
this.a[i] = null;
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
this.d.a(this.items[i], true);
this.items[i] = null;
}
}
for (i = 0; i < this.b.length; ++i) {
if (this.b[i] != null) {
this.d.a(this.b[i], true);
this.b[i] = null;
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null) {
this.d.a(this.armor[i], true);
this.armor[i] = null;
}
}
}
public void i() {
public void update() {
this.e = true;
}