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Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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@@ -9,11 +9,11 @@ import org.bukkit.event.block.BlockPlaceEvent;
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public class ItemBlock extends Item {
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private int a;
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private int id;
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public ItemBlock(int i) {
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super(i);
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this.a = i + 256;
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this.id = i + 256;
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this.b(Block.byId[i + 256].a(2));
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}
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@@ -50,64 +50,64 @@ public class ItemBlock extends Item {
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if (itemstack.count == 0) {
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return false;
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} else {
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if (world.a(this.a, i, j, k, false)) {
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Block block = Block.byId[this.a];
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} else if (world.a(this.id, i, j, k, false)) {
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Block block = Block.byId[this.id];
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// CraftBukkit start - This executes the placement of the block
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BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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// CraftBukkit start - This executes the placement of the block
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BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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// Special case the silly stepstone :'(
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if (l == 1 && world.getTypeId(i, j - 1, k) == Block.STEP.id && itemstack.id == Block.STEP.id) {
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replacedBlockState = CraftBlockState.getBlockState(world, i, j - 1, k);
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}
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/**
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* @see net.minecraft.server.World#b(int i, int j, int k, int l, int i1)
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*
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.b' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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// Special case the silly stepstone :'(
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if (l == 1 && world.getTypeId(i, j - 1, k) == Block.STEP.id && itemstack.id == Block.STEP.id) {
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replacedBlockState = CraftBlockState.getBlockState(world, i, j - 1, k);
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}
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/**
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* @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
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*
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* This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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// CraftBukkit Undo!
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if (event.isCancelled() || !event.canBuild()) {
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// CraftBukkit Undo!
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if ((this.a == Block.STEP.id) && (world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (world.getTypeId(i, j, k) == 0)) {
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// Half steps automatically set the block below to a double
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world.setTypeId(i, j - 1, k, 44);
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} else {
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if (this.a == Block.ICE.id) {
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// Ice will explode if we set straight to 0
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world.setTypeId(i, j, k, 20);
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}
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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}
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if ((this.id == Block.STEP.id) && (world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (world.getTypeId(i, j, k) == 0)) {
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// Half steps automatically set the block below to a double
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world.setTypeId(i, j - 1, k, 44);
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} else {
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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Block.byId[this.a].d(world, i, j, k, l);
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Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
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world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
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--itemstack.count;
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if (this.id == Block.ICE.id) {
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// Ice will explode if we set straight to 0
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world.setTypeId(i, j, k, 20);
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}
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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}
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// CraftBukkit end
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} else {
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world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world)
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Block.byId[this.id].postPlace(world, i, j, k, l);
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Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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// CraftBukkit end
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}
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return true;
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} else {
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return false;
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}
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}
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public String a() {
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return Block.byId[this.a].f();
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return Block.byId[this.id].f();
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}
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}
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