Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -9,11 +9,11 @@ import org.bukkit.event.block.BlockPlaceEvent;
public class ItemBlock extends Item {
private int a;
private int id;
public ItemBlock(int i) {
super(i);
this.a = i + 256;
this.id = i + 256;
this.b(Block.byId[i + 256].a(2));
}
@@ -50,64 +50,64 @@ public class ItemBlock extends Item {
if (itemstack.count == 0) {
return false;
} else {
if (world.a(this.a, i, j, k, false)) {
Block block = Block.byId[this.a];
} else if (world.a(this.id, i, j, k, false)) {
Block block = Block.byId[this.id];
// CraftBukkit start - This executes the placement of the block
BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
// CraftBukkit start - This executes the placement of the block
BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
// Special case the silly stepstone :'(
if (l == 1 && world.getTypeId(i, j - 1, k) == Block.STEP.id && itemstack.id == Block.STEP.id) {
replacedBlockState = CraftBlockState.getBlockState(world, i, j - 1, k);
}
/**
* @see net.minecraft.server.World#b(int i, int j, int k, int l, int i1)
*
* This replaces world.b(IIIII), we're doing this because we need to
* hook between the 'placement' and the informing to 'world' so we can
* sanely undo this.
*
* Whenever the call to 'world.b' changes we need to figure out again what to
* replace this with.
*/
if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
// Special case the silly stepstone :'(
if (l == 1 && world.getTypeId(i, j - 1, k) == Block.STEP.id && itemstack.id == Block.STEP.id) {
replacedBlockState = CraftBlockState.getBlockState(world, i, j - 1, k);
}
/**
* @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
*
* This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
* hook between the 'placement' and the informing to 'world' so we can
* sanely undo this.
*
* Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
* replace this with.
*/
if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) {
// CraftBukkit Undo!
if (event.isCancelled() || !event.canBuild()) {
// CraftBukkit Undo!
if ((this.a == Block.STEP.id) && (world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (world.getTypeId(i, j, k) == 0)) {
// Half steps automatically set the block below to a double
world.setTypeId(i, j - 1, k, 44);
} else {
if (this.a == Block.ICE.id) {
// Ice will explode if we set straight to 0
world.setTypeId(i, j, k, 20);
}
world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
}
if ((this.id == Block.STEP.id) && (world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (world.getTypeId(i, j, k) == 0)) {
// Half steps automatically set the block below to a double
world.setTypeId(i, j - 1, k, 44);
} else {
world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
Block.byId[this.a].d(world, i, j, k, l);
Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
--itemstack.count;
if (this.id == Block.ICE.id) {
// Ice will explode if we set straight to 0
world.setTypeId(i, j, k, 20);
}
world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
}
// CraftBukkit end
} else {
world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world)
Block.byId[this.id].postPlace(world, i, j, k, l);
Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
--itemstack.count;
}
// CraftBukkit end
}
return true;
} else {
return false;
}
}
public String a() {
return Block.byId[this.a].f();
return Block.byId[this.id].f();
}
}