Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -20,35 +20,35 @@ public class ItemBoat extends Item {
double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f;
double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height;
double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f;
Vec3D vec3d = Vec3D.b(d0, d1, d2);
float f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F);
float f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F);
float f5 = -MathHelper.b(-f1 * 0.017453292F);
float f6 = MathHelper.a(-f1 * 0.017453292F);
Vec3D vec3d = Vec3D.create(d0, d1, d2);
float f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F);
float f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
float f7 = f4 * f5;
float f8 = f3 * f5;
double d3 = 5.0D;
Vec3D vec3d1 = vec3d.c((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
MovingObjectPosition movingobjectposition = world.a(vec3d, vec3d1, true);
Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
MovingObjectPosition movingobjectposition = world.rayTrace(vec3d, vec3d1, true);
if (movingobjectposition == null) {
return itemstack;
} else {
if (movingobjectposition.a == EnumMovingObjectType.TILE) {
if (movingobjectposition.type == EnumMovingObjectType.TILE) {
int i = movingobjectposition.b;
int j = movingobjectposition.c;
int k = movingobjectposition.d;
if (!world.isStatic) {
// CraftBukkit start - Boat placement
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.e, itemstack);
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.face, itemstack);
if (event.isCancelled()) {
return itemstack;
}
// CraftBukkit end
world.a((Entity) (new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.5F), (double) ((float) k + 0.5F))));
world.addEntity(new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.5F), (double) ((float) k + 0.5F)));
}
--itemstack.count;