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Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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@@ -20,35 +20,35 @@ public class ItemBoat extends Item {
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double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f;
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double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height;
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double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f;
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Vec3D vec3d = Vec3D.b(d0, d1, d2);
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float f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F);
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float f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F);
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float f5 = -MathHelper.b(-f1 * 0.017453292F);
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float f6 = MathHelper.a(-f1 * 0.017453292F);
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Vec3D vec3d = Vec3D.create(d0, d1, d2);
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float f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F);
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float f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F);
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float f5 = -MathHelper.cos(-f1 * 0.017453292F);
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float f6 = MathHelper.sin(-f1 * 0.017453292F);
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float f7 = f4 * f5;
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float f8 = f3 * f5;
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double d3 = 5.0D;
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Vec3D vec3d1 = vec3d.c((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = world.a(vec3d, vec3d1, true);
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = world.rayTrace(vec3d, vec3d1, true);
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if (movingobjectposition == null) {
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return itemstack;
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} else {
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if (movingobjectposition.a == EnumMovingObjectType.TILE) {
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if (movingobjectposition.type == EnumMovingObjectType.TILE) {
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int i = movingobjectposition.b;
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int j = movingobjectposition.c;
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int k = movingobjectposition.d;
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if (!world.isStatic) {
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// CraftBukkit start - Boat placement
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.e, itemstack);
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.face, itemstack);
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if (event.isCancelled()) {
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return itemstack;
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}
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// CraftBukkit end
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world.a((Entity) (new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.5F), (double) ((float) k + 0.5F))));
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world.addEntity(new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.5F), (double) ((float) k + 0.5F)));
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}
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--itemstack.count;
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