Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -32,10 +32,10 @@ public class ItemDoor extends Item {
block = Block.IRON_DOOR_BLOCK;
}
if (!block.a(world, i, j, k)) {
if (!block.canPlace(world, i, j, k)) {
return false;
} else {
int i1 = MathHelper.b((double) ((entityhuman.yaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
int i1 = MathHelper.floor((double) ((entityhuman.yaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
byte b0 = 0;
byte b1 = 0;
@@ -74,8 +74,8 @@ public class ItemDoor extends Item {
BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
world.e(i, j, k, block.id);
world.c(i, j, k, i1);
world.setTypeId(i, j, k, block.id);
world.setData(i, j, k, i1);
// CraftBukkit start - bed
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
@@ -86,8 +86,8 @@ public class ItemDoor extends Item {
}
// CraftBukkit end
world.e(i, j + 1, k, block.id);
world.c(i, j + 1, k, i1 + 8);
world.setTypeId(i, j + 1, k, block.id);
world.setData(i, j + 1, k, i1 + 8);
--itemstack.count;
return true;
}