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Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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@@ -9,11 +9,11 @@ import org.bukkit.event.block.BlockPlaceEvent;
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public class ItemReed extends Item {
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private int a;
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private int id;
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public ItemReed(int i, Block block) {
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super(i);
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this.a = block.id;
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this.id = block.id;
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}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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@@ -50,33 +50,33 @@ public class ItemReed extends Item {
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if (itemstack.count == 0) {
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return false;
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} else {
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if (world.a(this.a, i, j, k, false)) {
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Block block = Block.byId[this.a];
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if (world.a(this.id, i, j, k, false)) {
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Block block = Block.byId[this.id];
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// CraftBukkit start - This executes the placement of the block
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BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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/**
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* @see net.minecraft.server.World#e(int i, int j, int k, int l)
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* @see net.minecraft.server.World#setTypeId(int i, int j, int k, int l)
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*
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* This replaces world.e(IIII), we're doing this because we need to
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* This replaces world.setTypeId(IIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.e' changes we need to figure out again what to
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* Whenever the call to 'world.setTypeId' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setTypeId(i, j, k, this.a)) { // <-- world.e does this to place the block
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if (world.setRawTypeId(i, j, k, this.id)) { // <-- world.e does this to place the block
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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// CraftBukkit Undo -- this only has reed, repeater and pie blocks
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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} else {
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world.f(i, j, k, a); // <-- world.e does this on success (tell the world)
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world.update(i, j, k, this.id); // <-- world.setTypeId does this on success (tell the world)
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Block.byId[this.a].d(world, i, j, k, l);
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Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
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world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
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Block.byId[this.id].postPlace(world, i, j, k, l);
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Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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// CraftBukkit end
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