Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.

This commit is contained in:
Erik Broes
2011-04-20 19:05:14 +02:00
parent ac9f297445
commit 483a878b8b
116 changed files with 3155 additions and 3207 deletions

View File

@@ -2,40 +2,40 @@ package net.minecraft.server;
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack[] a = new ItemStack[27]; // CraftBukkit
private ItemStack[] items = new ItemStack[27]; // CraftBukkit
// CraftBukkit start
public ItemStack[] getContents() {
return a;
return items;
}
// CraftBukkit end
public TileEntityChest() {}
public int q_() {
public int getSize() {
return 27;
}
public ItemStack c_(int i) {
return this.a[i];
public ItemStack getItem(int i) {
return this.items[i];
}
public ItemStack a(int i, int j) {
if (this.a[i] != null) {
if (this.items[i] != null) {
ItemStack itemstack;
if (this.a[i].count <= j) {
itemstack = this.a[i];
this.a[i] = null;
this.i();
if (this.items[i].count <= j) {
itemstack = this.items[i];
this.items[i] = null;
this.update();
return itemstack;
} else {
itemstack = this.a[i].a(j);
if (this.a[i].count == 0) {
this.a[i] = null;
itemstack = this.items[i].a(j);
if (this.items[i].count == 0) {
this.items[i] = null;
}
this.i();
this.update();
return itemstack;
}
} else {
@@ -43,16 +43,16 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
}
public void a(int i, ItemStack itemstack) {
this.a[i] = itemstack;
if (itemstack != null && itemstack.count > this.r_()) {
itemstack.count = this.r_();
public void setItem(int i, ItemStack itemstack) {
this.items[i] = itemstack;
if (itemstack != null && itemstack.count > this.getMaxStackSize()) {
itemstack.count = this.getMaxStackSize();
}
this.i();
this.update();
}
public String c() {
public String getName() {
return "Chest";
}
@@ -60,14 +60,14 @@ public class TileEntityChest extends TileEntity implements IInventory {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.l("Items");
this.a = new ItemStack[this.q_()];
this.items = new ItemStack[this.getSize()];
for (int i = 0; i < nbttaglist.c(); ++i) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound1.c("Slot") & 255;
if (j >= 0 && j < this.a.length) {
this.a[j] = new ItemStack(nbttagcompound1);
if (j >= 0 && j < this.items.length) {
this.items[j] = new ItemStack(nbttagcompound1);
}
}
}
@@ -76,12 +76,12 @@ public class TileEntityChest extends TileEntity implements IInventory {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] != null) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
this.a[i].a(nbttagcompound1);
this.items[i].a(nbttagcompound1);
nbttaglist.a((NBTBase) nbttagcompound1);
}
}
@@ -89,11 +89,11 @@ public class TileEntityChest extends TileEntity implements IInventory {
nbttagcompound.a("Items", (NBTBase) nbttaglist);
}
public int r_() {
public int getMaxStackSize() {
return 64;
}
public boolean a_(EntityHuman entityhuman) {
return this.d.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D;
return this.world.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D;
}
}