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#799: Adjust CreatureSpawner to allow for spawners with no mob type
By: Doc <nachito94@msn.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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package org.bukkit.block;
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package org.bukkit.block;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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/**
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* Represents a captured state of a creature spawner.
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* Represents a captured state of a creature spawner.
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@@ -11,36 +11,36 @@ public interface CreatureSpawner extends TileState {
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/**
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/**
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* Get the spawner's creature type.
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* Get the spawner's creature type.
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*
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*
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* @return The creature type.
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* @return The creature type or null if it not set.
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*/
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*/
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@NotNull
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@Nullable
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public EntityType getSpawnedType();
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public EntityType getSpawnedType();
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/**
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/**
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* Set the spawner's creature type.
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* Set the spawner's creature type.
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*
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*
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* @param creatureType The creature type.
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* @param creatureType The creature type or null to clear.
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*/
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*/
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public void setSpawnedType(@NotNull EntityType creatureType);
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public void setSpawnedType(@Nullable EntityType creatureType);
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/**
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/**
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* Set the spawner mob type.
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* Set the spawner mob type.
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*
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*
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* @param creatureType The creature type's name.
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* @param creatureType The creature type's name or null to clear.
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* @deprecated magic value, use
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* @deprecated magic value, use
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* {@link #setSpawnedType(org.bukkit.entity.EntityType)}.
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* {@link #setSpawnedType(org.bukkit.entity.EntityType)}.
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*/
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*/
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@Deprecated
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@Deprecated
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public void setCreatureTypeByName(@NotNull String creatureType);
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public void setCreatureTypeByName(@Nullable String creatureType);
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/**
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/**
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* Get the spawner's creature type.
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* Get the spawner's creature type.
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*
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*
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* @return The creature type's name.
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* @return The creature type's name if is set.
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* @deprecated magic value, use {@link #getSpawnedType()}.
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* @deprecated magic value, use {@link #getSpawnedType()}.
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*/
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*/
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@Deprecated
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@Deprecated
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@NotNull
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@Nullable
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public String getCreatureTypeName();
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public String getCreatureTypeName();
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/**
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/**
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@@ -68,7 +68,7 @@ public interface CreatureSpawner extends TileState {
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* This value is used when the spawner resets its delay (for any reason).
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* This value is used when the spawner resets its delay (for any reason).
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* It will choose a random number between {@link #getMinSpawnDelay()}
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* It will choose a random number between {@link #getMinSpawnDelay()}
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* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
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* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
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*
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* <br>
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* Default value is 200 ticks.
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* Default value is 200 ticks.
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*
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*
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* @return the minimum spawn delay amount
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* @return the minimum spawn delay amount
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@@ -92,7 +92,7 @@ public interface CreatureSpawner extends TileState {
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* <br>
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* <br>
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* This value <b>must</b> be greater than 0 and less than or equal to
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* This value <b>must</b> be greater than 0 and less than or equal to
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* {@link #getMaxSpawnDelay()}.
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* {@link #getMaxSpawnDelay()}.
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*
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* <br>
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* Default value is 800 ticks.
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* Default value is 800 ticks.
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*
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*
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* @return the maximum spawn delay amount
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* @return the maximum spawn delay amount
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