mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-07 15:42:19 -07:00
@@ -161,8 +161,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return chance of the currently held item being dropped (1 for players)
|
||||
@@ -174,8 +174,8 @@ public interface EntityEquipment {
|
||||
* main hand being dropped upon this creature's death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance the chance of the main hand item being dropped
|
||||
@@ -188,8 +188,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return chance of the off hand item being dropped (1 for players)
|
||||
@@ -201,8 +201,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance the chance of off hand item being dropped
|
||||
@@ -214,8 +214,8 @@ public interface EntityEquipment {
|
||||
* Gets the chance of the helmet being dropped upon this creature's death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return the chance of the helmet being dropped (1 for players)
|
||||
@@ -226,8 +226,8 @@ public interface EntityEquipment {
|
||||
* Sets the chance of the helmet being dropped upon this creature's death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance of the helmet being dropped
|
||||
@@ -240,8 +240,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return the chance of the chest plate being dropped (1 for players)
|
||||
@@ -253,8 +253,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance of the chest plate being dropped
|
||||
@@ -267,8 +267,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return the chance of the leggings being dropped (1 for players)
|
||||
@@ -280,8 +280,8 @@ public interface EntityEquipment {
|
||||
* death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance chance of the leggings being dropped
|
||||
@@ -293,8 +293,8 @@ public interface EntityEquipment {
|
||||
* Gets the chance of the boots being dropped upon this creature's death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @return the chance of the boots being dropped (1 for players)
|
||||
@@ -305,8 +305,8 @@ public interface EntityEquipment {
|
||||
* Sets the chance of the boots being dropped upon this creature's death.
|
||||
*
|
||||
* <ul>
|
||||
* <li>A drop chance of 0F will never drop
|
||||
* <li>A drop chance of 1F will always drop
|
||||
* <li>A drop chance of 0.0F will never drop
|
||||
* <li>A drop chance of 1.0F will always drop
|
||||
* </ul>
|
||||
*
|
||||
* @param chance of the boots being dropped
|
||||
|
Reference in New Issue
Block a user