mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-15 20:23:53 -07:00
@@ -161,8 +161,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return chance of the currently held item being dropped (1 for players)
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* @return chance of the currently held item being dropped (1 for players)
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@@ -174,8 +174,8 @@ public interface EntityEquipment {
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* main hand being dropped upon this creature's death.
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* main hand being dropped upon this creature's death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance the chance of the main hand item being dropped
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* @param chance the chance of the main hand item being dropped
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@@ -188,8 +188,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return chance of the off hand item being dropped (1 for players)
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* @return chance of the off hand item being dropped (1 for players)
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@@ -201,8 +201,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance the chance of off hand item being dropped
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* @param chance the chance of off hand item being dropped
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@@ -214,8 +214,8 @@ public interface EntityEquipment {
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* Gets the chance of the helmet being dropped upon this creature's death.
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* Gets the chance of the helmet being dropped upon this creature's death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return the chance of the helmet being dropped (1 for players)
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* @return the chance of the helmet being dropped (1 for players)
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@@ -226,8 +226,8 @@ public interface EntityEquipment {
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* Sets the chance of the helmet being dropped upon this creature's death.
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* Sets the chance of the helmet being dropped upon this creature's death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance of the helmet being dropped
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* @param chance of the helmet being dropped
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@@ -240,8 +240,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return the chance of the chest plate being dropped (1 for players)
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* @return the chance of the chest plate being dropped (1 for players)
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@@ -253,8 +253,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance of the chest plate being dropped
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* @param chance of the chest plate being dropped
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@@ -267,8 +267,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return the chance of the leggings being dropped (1 for players)
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* @return the chance of the leggings being dropped (1 for players)
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@@ -280,8 +280,8 @@ public interface EntityEquipment {
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* death.
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* death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance chance of the leggings being dropped
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* @param chance chance of the leggings being dropped
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@@ -293,8 +293,8 @@ public interface EntityEquipment {
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* Gets the chance of the boots being dropped upon this creature's death.
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* Gets the chance of the boots being dropped upon this creature's death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @return the chance of the boots being dropped (1 for players)
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* @return the chance of the boots being dropped (1 for players)
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@@ -305,8 +305,8 @@ public interface EntityEquipment {
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* Sets the chance of the boots being dropped upon this creature's death.
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* Sets the chance of the boots being dropped upon this creature's death.
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*
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*
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* <ul>
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* <ul>
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* <li>A drop chance of 0F will never drop
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* <li>A drop chance of 0.0F will never drop
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||||||
* <li>A drop chance of 1F will always drop
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* <li>A drop chance of 1.0F will always drop
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* </ul>
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* </ul>
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*
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*
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* @param chance of the boots being dropped
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* @param chance of the boots being dropped
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