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Add configuration options for water_ambient spawning
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -397,6 +397,28 @@ public final class Bukkit {
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return server.getTicksPerAmbientSpawns();
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}
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/**
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* Gets the default ticks per water ambient mob spawns value.
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* <p>
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* <b>Example Usage:</b>
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* <ul>
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* <li>A value of 1 will mean the server will attempt to spawn water ambient mobs
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* every tick.
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* <li>A value of 400 will mean the server will attempt to spawn water ambient mobs
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* every 400th tick.
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* <li>A value below 0 will be reset back to Minecraft's default.
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* </ul>
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* <p>
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* <b>Note:</b> If set to 0, ambient mobs spawning will be disabled.
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* <p>
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* Minecraft default: 1.
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*
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* @return the default ticks per water ambient mobs spawn value
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*/
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public static int getTicksPerWaterAmbientSpawns() {
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return server.getTicksPerAmbientSpawns();
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}
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/**
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* Gets a player object by the given username.
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* <p>
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@@ -1103,6 +1125,16 @@ public final class Bukkit {
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return server.getWaterAnimalSpawnLimit();
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}
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/**
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* Gets user-specified limit for number of water ambient mobs that can spawn
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* in a chunk.
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*
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* @return the water ambient spawn limit
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*/
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public static int getWaterAmbientSpawnLimit() {
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return server.getAmbientSpawnLimit();
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}
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/**
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* Gets user-specified limit for number of ambient mobs that can spawn in
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* a chunk.
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