Fix global sound event gamerule not being respected (#8727)

This commit is contained in:
Jake Potrebic
2023-12-27 16:33:05 -08:00
parent 396b05ada6
commit 4d050226c3
3 changed files with 105 additions and 49 deletions

View File

@@ -2038,9 +2038,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return ret;
return range <= 0 ? 64.0 * 64.0 : range * range; // 64 is taken from default in ServerLevel#levelEvent
}
// Paper end
// Paper end - respect global sound events gamerule
+
+ // Paper start - optimize redstone (Alternate Current)
+ public alternate.current.wire.WireHandler getWireHandler() {
+ // This method is overridden in ServerLevel.