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Some more comments
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@@ -17,7 +17,7 @@
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Optional<GameProfile> optional;
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Optional<GameProfile> optional;
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if (this.id.isPresent()) {
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if (this.id.isPresent()) {
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- optional = SkullBlockEntity.fetchGameProfile(this.id.get()).getNow(null);
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- optional = SkullBlockEntity.fetchGameProfile(this.id.get()).getNow(null);
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+ optional = SkullBlockEntity.fetchGameProfile(this.id.get(), this.name.orElse(null)).getNow(null); // Paper
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+ optional = SkullBlockEntity.fetchGameProfile(this.id.get(), this.name.orElse(null)).getNow(null); // Paper - player profile events - pass name
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} else {
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} else {
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optional = SkullBlockEntity.fetchGameProfile(this.name.orElseThrow()).getNow(null);
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optional = SkullBlockEntity.fetchGameProfile(this.name.orElseThrow()).getNow(null);
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}
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}
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@@ -26,7 +26,7 @@
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} else {
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} else {
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return this.id.isPresent()
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return this.id.isPresent()
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- ? SkullBlockEntity.fetchGameProfile(this.id.get()).thenApply(this::createProfile)
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- ? SkullBlockEntity.fetchGameProfile(this.id.get()).thenApply(this::createProfile)
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+ ? SkullBlockEntity.fetchGameProfile(this.id.get(), this.name.orElse(null)).thenApply(this::createProfile) // Paper
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+ ? SkullBlockEntity.fetchGameProfile(this.id.get(), this.name.orElse(null)).thenApply(this::createProfile) // Paper - player profile events - pass name
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: SkullBlockEntity.fetchGameProfile(this.name.orElseThrow()).thenApply(this::createProfile);
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: SkullBlockEntity.fetchGameProfile(this.name.orElseThrow()).thenApply(this::createProfile);
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}
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}
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}
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}
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@@ -70,7 +70,7 @@
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);
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);
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public static final GameRules.Key<GameRules.BooleanValue> RULE_LOCATOR_BAR = register(
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public static final GameRules.Key<GameRules.BooleanValue> RULE_LOCATOR_BAR = register(
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- "locatorBar", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true, (server, value) -> server.getAllLevels().forEach(level -> {
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- "locatorBar", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true, (server, value) -> server.getAllLevels().forEach(level -> {
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+ "locatorBar", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true, (server, value) -> java.util.Optional.of(server).ifPresent(level -> { // Paper
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+ "locatorBar", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true, (server, value) -> java.util.Optional.of(server).ifPresent(level -> { // Paper - per world game rules
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ServerWaypointManager waypointManager = level.getWaypointManager();
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ServerWaypointManager waypointManager = level.getWaypointManager();
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if (value.get()) {
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if (value.get()) {
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level.players().forEach(waypointManager::updatePlayer);
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level.players().forEach(waypointManager::updatePlayer);
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