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[Bleeding] Add new MaterialData classes for new blocks and update existing blocks with new data
By: Mike Primm <mike@primmhome.com>
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@@ -72,7 +72,7 @@ public enum Material {
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FIRE(51),
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MOB_SPAWNER(52),
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WOOD_STAIRS(53, Stairs.class),
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CHEST(54),
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CHEST(54, Chest.class),
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REDSTONE_WIRE(55, RedstoneWire.class),
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DIAMOND_ORE(56),
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DIAMOND_BLOCK(57),
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@@ -291,18 +291,18 @@ public enum Material {
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RECORD_9(2264, 1),
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RECORD_10(2265, 1),
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RECORD_11(2266, 1),
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WOOD_DOUBLE_STEP(125, Step.class),
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WOOD_STEP(126, Step.class),
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COCOA(127),
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WOOD_DOUBLE_STEP(125, WoodenStep.class),
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WOOD_STEP(126, WoodenStep.class),
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COCOA(127, CocoaPlant.class),
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SANDSTONE_STAIRS(128, Stairs.class),
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EMERALD_ORE(129),
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ENDER_CHEST(130),
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TRIPWIRE_HOOK(131, Button.class),
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TRIPWIRE(132),
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ENDER_CHEST(130, EnderChest.class),
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TRIPWIRE_HOOK(131, TripwireHook.class),
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TRIPWIRE(132, Tripwire.class),
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EMERALD_BLOCK(133),
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SPRUCE_WOOD_STAIRS(134),
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BIRCH_WOOD_STAIRS(135),
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JUNGLE_WOOD_STAIRS(136),
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SPRUCE_WOOD_STAIRS(134, Stairs.class),
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BIRCH_WOOD_STAIRS(135, Stairs.class),
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JUNGLE_WOOD_STAIRS(136, Stairs.class),
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BOOK_AND_QUILL(386, 1),
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WRITTEN_BOOK(387, 1),
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EMERALD(388, 64);
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