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@@ -104,7 +104,7 @@ public enum EntityType {
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/**
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* Mechanical entity with an inventory for placing weapons / armor into.
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*/
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ARMOR_STAND("ArmorStand", ArmorStand.class, 30, false),
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ARMOR_STAND("ArmorStand", ArmorStand.class, 30),
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/**
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* @see CommandMinecart
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*/
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