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More compile error fixes
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@@ -10,9 +10,18 @@ Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 2e78e4af95..35190f6be8 100644
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index 2e78e4af95..3c6c6d227f 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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public final Int2ObjectMap<Entity> entitiesById = new Int2ObjectLinkedOpenHashMap();
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private final Map<UUID, Entity> entitiesByUUID = Maps.newHashMap();
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private final Queue<Entity> entitiesToAdd = Queues.newArrayDeque();
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- private final List<EntityPlayer> players = Lists.newArrayList();
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+ public final List<EntityPlayer> players = Lists.newArrayList(); // Paper - private -> public
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boolean tickingEntities;
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private final MinecraftServer server;
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private final WorldNBTStorage dataManager;
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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}
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@@ -20,7 +29,7 @@ index 2e78e4af95..35190f6be8 100644
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+ // Paper start - Particle API Expansion
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+ return sendParticles(players, sender, t0, d0, d1, d2, i, d3, d4, d5, d6, force);
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+ }
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+ public <T extends ParticleParam> int sendParticles(List<EntityHuman> receivers, EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ public <T extends ParticleParam> int sendParticles(List<EntityPlayer> receivers, EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ // Paper end
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PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(t0, force, (float) d0, (float) d1, (float) d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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// CraftBukkit end
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