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Support spawning item stacks
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@@ -25,5 +25,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * Resets the spawn delay timer within the min/max range
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+ */
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+ public void resetTimer();
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+
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+ /**
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+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given
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+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
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+ * <p>
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+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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+ * stacks should be spawned.
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+ *
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+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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+ * @see #setSpawnedType(EntityType)
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+ */
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+ void setSpawnedItem(@NotNull org.bukkit.inventory.ItemStack itemStack);
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+ // Paper end
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}
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