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https://github.com/PaperMC/Paper.git
synced 2025-08-17 13:24:17 -07:00
Updated CraftBukkit to 1.2
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@@ -34,6 +34,18 @@ public class EntityFireball extends Entity {
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protected void b() {}
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public EntityFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) {
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super(world);
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this.b(1.0F, 1.0F);
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this.setPositionRotation(d0, d1, d2, this.yaw, this.pitch);
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this.setPosition(d0, d1, d2);
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double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
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this.dirX = d3 / d6 * 0.1D;
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this.dirY = d4 / d6 * 0.1D;
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this.dirZ = d5 / d6 * 0.1D;
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}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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super(world);
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this.shooter = entityliving;
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@@ -58,121 +70,121 @@ public class EntityFireball extends Entity {
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this.dirZ = d2 / d3 * 0.1D;
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}
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public void y_() {
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super.y_();
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this.setOnFire(1);
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if (!this.world.isStatic && (this.shooter == null || this.shooter.dead)) {
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public void G_() {
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if (!this.world.isStatic && (this.shooter != null && this.shooter.dead || !this.world.isLoaded((int) this.locX, (int) this.locY, (int) this.locZ))) {
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this.die();
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}
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} else {
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super.G_();
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this.setOnFire(1);
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if (this.i) {
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int i = this.world.getTypeId(this.e, this.f, this.g);
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if (this.i) {
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int i = this.world.getTypeId(this.e, this.f, this.g);
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if (i == this.h) {
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++this.j;
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if (this.j == 600) {
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this.die();
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}
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if (i == this.h) {
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++this.j;
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if (this.j == 1200) {
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this.die();
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return;
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}
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return;
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this.i = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.k = 0;
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} else {
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++this.k;
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}
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this.i = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.k = 0;
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} else {
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++this.k;
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}
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
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}
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
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}
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Entity entity = null;
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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Entity entity = null;
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.o_() && (!entity1.a_((Entity) this.shooter) || this.k >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (entity1.e_() && (!entity1.a((Entity) this.shooter) || this.k >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
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if (movingobjectposition1 != null) {
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double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null) {
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this.a(movingobjectposition);
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}
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.aK()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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f2 = 0.8F;
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}
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if (movingobjectposition != null) {
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this.a(movingobjectposition);
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}
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this.motX += this.dirX;
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this.motY += this.dirY;
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this.motZ += this.dirZ;
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.setPosition(this.locX, this.locY, this.locZ);
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.aT()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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}
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f2 = 0.8F;
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}
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this.motX += this.dirX;
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this.motY += this.dirY;
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this.motZ += this.dirZ;
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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}
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protected void a(MovingObjectPosition movingobjectposition) {
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@@ -221,7 +233,7 @@ public class EntityFireball extends Entity {
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this.i = nbttagcompound.getByte("inGround") == 1;
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}
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public boolean e_() {
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public boolean o_() {
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return true;
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}
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@@ -230,9 +242,9 @@ public class EntityFireball extends Entity {
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}
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public boolean damageEntity(DamageSource damagesource, int i) {
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this.aM();
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this.aV();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().aA();
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Vec3D vec3d = damagesource.getEntity().aI();
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if (vec3d != null) {
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this.motX = vec3d.a;
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@@ -253,7 +265,7 @@ public class EntityFireball extends Entity {
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}
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}
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public float a(float f) {
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public float b(float f) {
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return 1.0F;
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}
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}
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