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Updated CraftBukkit to 1.2
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@@ -7,30 +7,38 @@ public class EntityZombie extends EntityMonster {
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public EntityZombie(World world) {
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super(world);
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this.texture = "/mob/zombie.png";
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this.bb = 0.5F;
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this.bb = 0.23F;
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this.damage = 4;
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this.goalSelector.a(1, new PathfinderGoalFloat(this));
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this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, world, 16.0F));
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this.goalSelector.a(3, new PathfinderGoalRandomStroll(this));
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this.goalSelector.a(4, new PathfinderGoalLookAtPlayer(this, world, 8.0F));
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this.goalSelector.a(4, new PathfinderGoalRandomLookaround(this));
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this.ak().b(true);
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this.goalSelector.a(0, new PathfinderGoalFloat(this));
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this.goalSelector.a(1, new PathfinderGoalBreakDoor(this));
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this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, this.bb, false));
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this.goalSelector.a(3, new PathfinderGoalMeleeAttack(this, EntityVillager.class, this.bb, true));
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this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, this.bb));
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this.goalSelector.a(5, new PathfinderGoalMoveThroughVillage(this, this.bb, false));
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this.goalSelector.a(6, new PathfinderGoalRandomStroll(this, this.bb));
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this.goalSelector.a(7, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 8.0F));
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this.goalSelector.a(7, new PathfinderGoalRandomLookaround(this));
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this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, false));
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this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 16.0F, 0, true));
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this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false));
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}
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public int getMaxHealth() {
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return 20;
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}
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public int P() {
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public int S() {
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return 2;
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}
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protected boolean as() {
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return false;
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protected boolean c_() {
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return true;
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}
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public void d() {
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public void e() {
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if (this.world.e() && !this.world.isStatic) {
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float f = this.a(1.0F);
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float f = this.b(1.0F);
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if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
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// CraftBukkit start
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@@ -44,18 +52,18 @@ public class EntityZombie extends EntityMonster {
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}
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}
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super.d();
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super.e();
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}
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protected String c_() {
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protected String i() {
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return "mob.zombie";
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}
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protected String m() {
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protected String j() {
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return "mob.zombiehurt";
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}
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protected String n() {
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protected String k() {
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return "mob.zombiedeath";
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}
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@@ -66,4 +74,23 @@ public class EntityZombie extends EntityMonster {
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public MonsterType getMonsterType() {
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return MonsterType.UNDEAD;
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}
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protected void b(int i) {
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switch (this.random.nextInt(4)) {
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case 0:
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this.b(Item.IRON_SWORD.id, 1);
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break;
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case 1:
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this.b(Item.IRON_HELMET.id, 1);
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break;
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case 2:
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this.b(Item.IRON_INGOT.id, 1);
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break;
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case 3:
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this.b(Item.IRON_SPADE.id, 1);
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}
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}
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}
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