mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-05 22:52:13 -07:00
@@ -16,7 +16,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ // Paper start
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+ if (f >= 1.0F && !isCharged(stack)) {
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+ if (f >= 1.0F && !isCharged(stack)) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return;
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+ return;
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+ }
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+ }
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@@ -50,7 +50,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter) {
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protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter) {
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+ // Paper start
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+ // Paper start
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+ return draw(weaponStack, projectileStack, shooter, false);
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+ return draw(weaponStack, projectileStack, shooter, true);
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+ }
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+ }
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+ protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
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+ protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
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+ // Paper end
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+ // Paper end
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@@ -62,7 +62,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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for (int k = 0; k < j; ++k) {
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for (int k = 0; k < j; ++k) {
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- list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0));
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- list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0));
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+ list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || consume)); // Paper
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+ list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume)); // Paper
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}
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}
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return list;
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return list;
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