Improve timings around chunk loading

Timers such as syncChunkLoad are hit persistently due to changes in how
this mechanism works which impacts the usablity of timings
This commit is contained in:
Shane Freeder
2019-07-12 05:04:38 +01:00
parent dd07f4de85
commit 55844cd88e
11 changed files with 119 additions and 71 deletions

View File

@@ -9,7 +9,7 @@ from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 6960e46ec6..1212f3f67d 100644
index aed9e7e45..c9bac0523 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {