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Improve timings around chunk loading
Timers such as syncChunkLoad are hit persistently due to changes in how this mechanism works which impacts the usablity of timings
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@@ -9,7 +9,7 @@ from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 6960e46ec6..1212f3f67d 100644
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index aed9e7e45..c9bac0523 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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