Parity for respawn events (#11792)

This commit is contained in:
Lulu13022002
2025-04-30 20:04:24 +02:00
committed by GitHub
parent 2754d7c3b9
commit 567f63ae34
7 changed files with 149 additions and 129 deletions

View File

@@ -1,9 +1,10 @@
package com.destroystokyo.paper.event.player;
import io.papermc.paper.event.player.AbstractRespawnEvent;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
@@ -11,36 +12,31 @@ import org.jspecify.annotations.NullMarked;
* Fired after a player has respawned
*/
@NullMarked
public class PlayerPostRespawnEvent extends PlayerEvent {
public class PlayerPostRespawnEvent extends AbstractRespawnEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Location respawnedLocation;
private final boolean isBedSpawn;
@ApiStatus.Internal
public PlayerPostRespawnEvent(final Player respawnPlayer, final Location respawnedLocation, final boolean isBedSpawn) {
super(respawnPlayer);
this.respawnedLocation = respawnedLocation;
this.isBedSpawn = isBedSpawn;
public PlayerPostRespawnEvent(
final Player respawnPlayer,
final Location respawnLocation,
final boolean isBedSpawn,
final boolean isAnchorSpawn,
final boolean missingRespawnBlock,
final PlayerRespawnEvent.RespawnReason respawnReason
) {
super(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, missingRespawnBlock, respawnReason);
}
/**
* Returns the location of the respawned player
* Returns the location of the respawned player.
*
* @return location of the respawned player
* @see #getRespawnLocation()
*/
@ApiStatus.Obsolete
public Location getRespawnedLocation() {
return this.respawnedLocation.clone();
}
/**
* Checks if the player respawned to their bed
*
* @return whether the player respawned to their bed
*/
public boolean isBedSpawn() {
return this.isBedSpawn;
return super.getRespawnLocation();
}
@Override

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@@ -0,0 +1,98 @@
package io.papermc.paper.event.player;
import com.google.common.collect.ImmutableSet;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.jetbrains.annotations.Unmodifiable;
import org.jspecify.annotations.NullMarked;
import java.util.Set;
@NullMarked
public abstract class AbstractRespawnEvent extends PlayerEvent {
protected Location respawnLocation;
private final boolean isBedSpawn;
private final boolean isAnchorSpawn;
private final boolean missingRespawnBlock;
private final PlayerRespawnEvent.RespawnReason respawnReason;
private final Set<PlayerRespawnEvent.RespawnFlag> respawnFlags;
protected AbstractRespawnEvent(
final Player respawnPlayer, final Location respawnLocation, final boolean isBedSpawn,
final boolean isAnchorSpawn, final boolean missingRespawnBlock, final PlayerRespawnEvent.RespawnReason respawnReason
) {
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
this.isAnchorSpawn = isAnchorSpawn;
this.missingRespawnBlock = missingRespawnBlock;
this.respawnReason = respawnReason;
ImmutableSet.Builder<PlayerRespawnEvent.RespawnFlag> builder = ImmutableSet.builder();
if (respawnReason == PlayerRespawnEvent.RespawnReason.END_PORTAL) builder.add(PlayerRespawnEvent.RespawnFlag.END_PORTAL);
if (this.isBedSpawn) builder.add(PlayerRespawnEvent.RespawnFlag.BED_SPAWN);
if (this.isAnchorSpawn) builder.add(PlayerRespawnEvent.RespawnFlag.ANCHOR_SPAWN);
this.respawnFlags = builder.build();
}
/**
* Gets the current respawn location.
*
* @return the current respawn location
*/
public Location getRespawnLocation() {
return this.respawnLocation.clone();
}
/**
* Gets whether the respawn location is the player's bed.
*
* @return {@code true} if the respawn location is the player's bed
*/
public boolean isBedSpawn() {
return this.isBedSpawn;
}
/**
* Gets whether the respawn location is the player's respawn anchor.
*
* @return {@code true} if the respawn location is the player's respawn anchor
*/
public boolean isAnchorSpawn() {
return this.isAnchorSpawn;
}
/**
* Gets whether the player is missing a valid respawn block.
* <p>
* This will occur if the players respawn block is obstructed,
* or it is the first death after it was either destroyed or
* in case of a respawn anchor, ran out of charges.
*
* @return whether the player is missing a valid respawn block
*/
public boolean isMissingRespawnBlock() {
return this.missingRespawnBlock;
}
/**
* Gets the reason this respawn event was called.
*
* @return the reason the event was called
*/
public PlayerRespawnEvent.RespawnReason getRespawnReason() {
return this.respawnReason;
}
/**
* Gets the set of flags that apply to this respawn.
*
* @return an immutable set of the flags that apply to this respawn
* @deprecated in favour of {@link #getRespawnReason()}/{@link #isBedSpawn}/{@link #isAnchorSpawn()}
*/
@Deprecated
public @Unmodifiable Set<PlayerRespawnEvent.RespawnFlag> getRespawnFlags() {
return this.respawnFlags;
}
}

View File

@@ -1,6 +1,7 @@
package org.bukkit.event.player;
import com.google.common.base.Preconditions;
import io.papermc.paper.event.player.AbstractRespawnEvent;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
@@ -15,17 +16,10 @@ import java.util.Set;
* If changing player state, see {@link com.destroystokyo.paper.event.player.PlayerPostRespawnEvent}
* because the player is "reset" between this event and that event and some changes won't persist.
*/
public class PlayerRespawnEvent extends PlayerEvent {
public class PlayerRespawnEvent extends AbstractRespawnEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final boolean isBedSpawn;
private final boolean isAnchorSpawn;
private final boolean missingRespawnBlock;
private final RespawnReason respawnReason;
private final Set<RespawnFlag> respawnFlags;
private Location respawnLocation;
@ApiStatus.Internal
@Deprecated(since = "1.16.1", forRemoval = true)
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
@@ -35,40 +29,16 @@ public class PlayerRespawnEvent extends PlayerEvent {
@ApiStatus.Internal
@Deprecated(since = "1.19.4", forRemoval = true)
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn) {
this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, RespawnReason.PLUGIN);
this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, false, RespawnReason.PLUGIN);
}
@ApiStatus.Internal
@Deprecated(forRemoval = true)
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason) {
this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, false, respawnReason, com.google.common.collect.ImmutableSet.builder());
}
@ApiStatus.Internal
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, final boolean missingRespawnBlock, @NotNull final RespawnReason respawnReason, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
this.isAnchorSpawn = isAnchorSpawn;
this.respawnReason = respawnReason;
this.missingRespawnBlock = missingRespawnBlock;
if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
this.respawnFlags = respawnFlags.build();
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, final boolean missingRespawnBlock, @NotNull final RespawnReason respawnReason) {
super(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, missingRespawnBlock, respawnReason);
}
/**
* Gets the current respawn location
*
* @return Location current respawn location
*/
@NotNull
public Location getRespawnLocation() {
return this.respawnLocation;
}
/**
* Sets the new respawn location
* Sets the new respawn location.
*
* @param respawnLocation new location for the respawn
*/
@@ -79,57 +49,6 @@ public class PlayerRespawnEvent extends PlayerEvent {
this.respawnLocation = respawnLocation.clone();
}
/**
* Gets whether the respawn location is the player's bed.
*
* @return {@code true} if the respawn location is the player's bed.
*/
public boolean isBedSpawn() {
return this.isBedSpawn;
}
/**
* Gets whether the respawn location is the player's respawn anchor.
*
* @return {@code true} if the respawn location is the player's respawn anchor.
*/
public boolean isAnchorSpawn() {
return this.isAnchorSpawn;
}
/**
* Gets whether the player is missing a valid respawn block.
* <p>
* This will occur if the players respawn block is obstructed,
* or it is the first death after it was either destroyed or
* in case of a respawn anchor, ran out of charges.
*
* @return whether the player is missing a valid respawn block
*/
public boolean isMissingRespawnBlock() {
return this.missingRespawnBlock;
}
/**
* Gets the reason this respawn event was called.
*
* @return the reason the event was called.
*/
@NotNull
public RespawnReason getRespawnReason() {
return this.respawnReason;
}
/**
* Get the set of flags that apply to this respawn.
*
* @return an immutable set of the flags that apply to this respawn
*/
@NotNull
public @Unmodifiable Set<RespawnFlag> getRespawnFlags() {
return this.respawnFlags;
}
@NotNull
@Override
public HandlerList getHandlers() {