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Update for Minecraft 1.8
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@@ -292,8 +292,8 @@ public class BlockFlowing extends BlockFluids {
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return material == this.material ? false : (material == Material.LAVA ? false : !this.k(world, i, j, k));
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}
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public void c(World world, int i, int j, int k) {
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super.c(world, i, j, k);
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public void a(World world, int i, int j, int k) {
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super.a(world, i, j, k);
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if (world.getTypeId(i, j, k) == this.id) {
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world.c(i, j, k, this.id, this.c());
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}
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