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Update for Minecraft 1.8
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@@ -191,8 +191,8 @@ public class BlockRedstoneWire extends Block {
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}
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}
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public void c(World world, int i, int j, int k) {
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super.c(world, i, j, k);
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public void a(World world, int i, int j, int k) {
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super.a(world, i, j, k);
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if (!world.isStatic) {
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this.g(world, i, j, k);
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world.applyPhysics(i, j + 1, k, this.id);
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@@ -351,7 +351,7 @@ public class BlockRedstoneWire extends Block {
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} else {
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int j1 = iblockaccess.getData(i, j, k);
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return l == BedBlockTextures.b[j1 & 3];
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return l == Direction.e[j1 & 3];
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}
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}
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}
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