Update for Minecraft 1.8

This commit is contained in:
Dinnerbone
2011-09-15 01:23:52 +01:00
parent 54bcd1c1f3
commit 5b2c774edc
107 changed files with 4415 additions and 3504 deletions

View File

@@ -61,8 +61,8 @@ public class EntityFireball extends Entity {
this.e = d2 / d3 * 0.1D;
}
public void m_() {
super.m_();
public void s_() {
super.s_();
this.fireTicks = 10;
if (this.a > 0) {
--this.a;
@@ -107,13 +107,13 @@ public class EntityFireball extends Entity {
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.l_() && (entity1 != this.shooter || this.l >= 25)) {
if (entity1.r_() && (entity1 != this.shooter || this.l >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
double d1 = vec3d.b(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
@@ -150,10 +150,10 @@ public class EntityFireball extends Entity {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this.shooter), 0);
}
if (stick) {
;
@@ -200,7 +200,7 @@ public class EntityFireball extends Entity {
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.95F;
if (this.ad()) {
if (this.ao()) {
for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
@@ -238,14 +238,14 @@ public class EntityFireball extends Entity {
this.j = nbttagcompound.c("inGround") == 1;
}
public boolean l_() {
public boolean r_() {
return true;
}
public boolean damageEntity(Entity entity, int i) {
this.af();
if (entity != null) {
Vec3D vec3d = entity.Z();
public boolean damageEntity(DamageSource damagesource, int i) {
this.aq();
if (damagesource.a() != null) {
Vec3D vec3d = damagesource.a().ai();
if (vec3d != null) {
this.motX = vec3d.a;