Update for Minecraft 1.8

This commit is contained in:
Dinnerbone
2011-09-15 01:23:52 +01:00
parent 54bcd1c1f3
commit 5b2c774edc
107 changed files with 4415 additions and 3504 deletions

View File

@@ -7,27 +7,28 @@ import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityTargetEvent;
// CraftBukkit end
public class EntityMonster extends EntityCreature implements IMonster {
public abstract class EntityMonster extends EntityCreature implements IMonster {
protected int damage = 2;
public EntityMonster(World world) {
super(world);
this.health = 20;
this.ax = 5;
}
public void v() {
float f = this.c(1.0F);
public void s() {
float f = this.a_(1.0F);
if (f > 0.5F) {
this.ay += 2;
this.aO += 2;
}
super.v();
super.s();
}
public void m_() {
super.m_();
public void s_() {
super.s_();
if (!this.world.isStatic && this.world.spawnMonsters == 0) {
this.die();
}
@@ -36,11 +37,13 @@ public class EntityMonster extends EntityCreature implements IMonster {
protected Entity findTarget() {
EntityHuman entityhuman = this.world.findNearbyPlayer(this, 16.0D);
return entityhuman != null && this.e(entityhuman) ? entityhuman : null;
return entityhuman != null && this.f(entityhuman) ? entityhuman : null;
}
public boolean damageEntity(Entity entity, int i) {
if (super.damageEntity(entity, i)) {
public boolean damageEntity(DamageSource damagesource, int i) {
if (super.damageEntity(damagesource, i)) {
Entity entity = damagesource.a();
if (this.passenger != entity && this.vehicle != entity) {
if (entity != this) {
// CraftBukkit start
@@ -68,31 +71,36 @@ public class EntityMonster extends EntityCreature implements IMonster {
}
}
protected boolean c(Entity entity) {
// CraftBukkit start - this is still duplicated here and EntityHuman because it's possible for lastDamage EntityMonster
// to damage another EntityMonster, and we want to catch those events.
// This does not fire events for slime attacks, av they're not lastDamage EntityMonster.
if (entity instanceof EntityLiving && !(entity instanceof EntityHuman)) {
org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(this.getBukkitEntity(), damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, this.damage);
this.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
return entity.damageEntity(DamageSource.a(this), event.getDamage());
}
return false;
}
// CraftBukkit end
return entity.damageEntity(DamageSource.a((EntityLiving) this), this.damage);
}
protected void a(Entity entity, float f) {
if (this.attackTicks <= 0 && f < 2.0F && entity.boundingBox.e > this.boundingBox.b && entity.boundingBox.b < this.boundingBox.e) {
this.attackTicks = 20;
// CraftBukkit start - this is still duplicated here and EntityHuman because it's possible for lastDamage EntityMonster
// to damage another EntityMonster, and we want to catch those events.
// This does not fire events for slime attacks, av they're not lastDamage EntityMonster.
if (entity instanceof EntityLiving && !(entity instanceof EntityHuman)) {
org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(this.getBukkitEntity(), damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, this.damage);
this.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
entity.damageEntity(this, event.getDamage());
}
return;
}
// CraftBukkit end
entity.damageEntity(this, this.damage);
this.c(entity);
}
}
protected float a(int i, int j, int k) {
return 0.5F - this.world.n(i, j, k);
return 0.5F - this.world.m(i, j, k);
}
public void b(NBTTagCompound nbttagcompound) {
@@ -113,12 +121,12 @@ public class EntityMonster extends EntityCreature implements IMonster {
} else {
int l = this.world.getLightLevel(i, j, k);
if (this.world.u()) {
int i1 = this.world.f;
if (this.world.t()) {
int i1 = this.world.k;
this.world.f = 10;
this.world.k = 10;
l = this.world.getLightLevel(i, j, k);
this.world.f = i1;
this.world.k = i1;
}
return l <= this.random.nextInt(8) && super.d();