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https://github.com/PaperMC/Paper.git
synced 2025-08-16 20:53:54 -07:00
Update CraftBukkit to Minecraft 1.4(.2).
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@@ -20,8 +20,9 @@ import org.bukkit.Location;
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public class Explosion {
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public boolean a = false;
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private int h = 16;
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private Random i = new Random();
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public boolean b = true;
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private int i = 16;
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private Random j = new Random();
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private World world;
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public double posX;
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public double posY;
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@@ -29,7 +30,7 @@ public class Explosion {
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public Entity source;
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public float size;
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public List blocks = new ArrayList();
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private Map k = new HashMap();
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private Map l = new HashMap();
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public boolean wasCanceled = false; // CraftBukkit
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public Explosion(World world, Entity entity, double d0, double d1, double d2, float f) {
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@@ -58,13 +59,13 @@ public class Explosion {
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double d1;
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double d2;
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for (i = 0; i < this.h; ++i) {
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for (j = 0; j < this.h; ++j) {
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for (k = 0; k < this.h; ++k) {
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if (i == 0 || i == this.h - 1 || j == 0 || j == this.h - 1 || k == 0 || k == this.h - 1) {
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double d3 = (double) ((float) i / ((float) this.h - 1.0F) * 2.0F - 1.0F);
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double d4 = (double) ((float) j / ((float) this.h - 1.0F) * 2.0F - 1.0F);
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double d5 = (double) ((float) k / ((float) this.h - 1.0F) * 2.0F - 1.0F);
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for (i = 0; i < this.i; ++i) {
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for (j = 0; j < this.i; ++j) {
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for (k = 0; k < this.i; ++k) {
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if (i == 0 || i == this.i - 1 || j == 0 || j == this.i - 1 || k == 0 || k == this.i - 1) {
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double d3 = (double) ((float) i / ((float) this.i - 1.0F) * 2.0F - 1.0F);
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double d4 = (double) ((float) j / ((float) this.i - 1.0F) * 2.0F - 1.0F);
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double d5 = (double) ((float) k / ((float) this.i - 1.0F) * 2.0F - 1.0F);
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double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
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d3 /= d6;
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@@ -83,7 +84,10 @@ public class Explosion {
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int k1 = this.world.getTypeId(l, i1, j1);
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if (k1 > 0) {
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f1 -= (Block.byId[k1].a(this.source) + 0.3F) * f2;
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Block block = Block.byId[k1];
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float f3 = this.source != null ? this.source.a(this, block, l, i1, j1) : block.a(this.source);
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f1 -= (f3 + 0.3F) * f2;
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}
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if (f1 > 0.0F && i1 < 256 && i1 >= 0) { // CraftBukkit - don't wrap explosions
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@@ -108,7 +112,7 @@ public class Explosion {
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int i2 = MathHelper.floor(this.posZ - (double) this.size - 1.0D);
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int j2 = MathHelper.floor(this.posZ + (double) this.size + 1.0D);
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List list = this.world.getEntities(this.source, AxisAlignedBB.a().a((double) i, (double) k, (double) i2, (double) j, (double) l1, (double) j2));
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Vec3D vec3d = Vec3D.a().create(this.posX, this.posY, this.posZ);
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Vec3D vec3d = this.world.getVec3DPool().create(this.posX, this.posY, this.posZ);
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for (int k2 = 0; k2 < list.size(); ++k2) {
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Entity entity = (Entity) list.get(k2);
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@@ -145,7 +149,7 @@ public class Explosion {
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entity.motY += d1 * d10;
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entity.motZ += d2 * d10;
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if (entity instanceof EntityHuman) {
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this.k.put((EntityHuman) entity, Vec3D.a().create(d0 * d10, d1 * d10, d2 * d10));
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this.l.put((EntityHuman) entity, this.world.getVec3DPool().create(d0 * d10, d1 * d10, d2 * d10));
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}
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}
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} else {
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@@ -169,7 +173,7 @@ public class Explosion {
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entity.motY += d1 * d10;
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entity.motZ += d2 * d10;
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if (entity instanceof EntityHuman) {
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this.k.put((EntityHuman) entity, Vec3D.a().create(d0 * d10, d1 * d10, d2 * d10));
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this.l.put((EntityHuman) entity, this.world.getVec3DPool().create(d0 * d10, d1 * d10, d2 * d10));
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}
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}
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}
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@@ -183,83 +187,91 @@ public class Explosion {
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public void a(boolean flag) {
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this.world.makeSound(this.posX, this.posY, this.posZ, "random.explode", 4.0F, (1.0F + (this.world.random.nextFloat() - this.world.random.nextFloat()) * 0.2F) * 0.7F);
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this.world.a("hugeexplosion", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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// CraftBukkit start
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org.bukkit.World bworld = this.world.getWorld();
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org.bukkit.entity.Entity explode = this.source == null ? null : this.source.getBukkitEntity();
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Location location = new Location(bworld, this.posX, this.posY, this.posZ);
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List<org.bukkit.block.Block> blockList = new ArrayList<org.bukkit.block.Block>();
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for (int j = blocks.size() - 1; j >= 0; j--) {
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ChunkPosition cpos = (ChunkPosition) blocks.get(j);
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org.bukkit.block.Block block = bworld.getBlockAt(cpos.x, cpos.y, cpos.z);
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if (block.getType() != org.bukkit.Material.AIR) {
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blockList.add(block);
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}
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if (this.size >= 2.0F && this.b) {
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this.world.addParticle("hugeexplosion", this.posX, this.posY, this.posZ, 1.0D, 0.0D, 0.0D);
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} else {
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this.world.addParticle("largeexplode", this.posX, this.posY, this.posZ, 1.0D, 0.0D, 0.0D);
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}
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EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, 0.3F);
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this.world.getServer().getPluginManager().callEvent(event);
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blocks.clear();
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for (org.bukkit.block.Block block : event.blockList()) {
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ChunkPosition coords = new ChunkPosition(block.getX(), block.getY(), block.getZ());
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blocks.add(coords);
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}
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if (event.isCancelled()) {
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this.wasCanceled = true;
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return;
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}
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Iterator iterator = this.blocks.iterator();
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// CraftBukkit end
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Iterator iterator;
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ChunkPosition chunkposition;
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int i;
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int j;
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int k;
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int l;
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while (iterator.hasNext()) {
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chunkposition = (ChunkPosition) iterator.next();
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i = chunkposition.x;
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j = chunkposition.y;
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k = chunkposition.z;
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l = this.world.getTypeId(i, j, k);
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if (flag) {
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double d0 = (double) ((float) i + this.world.random.nextFloat());
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double d1 = (double) ((float) j + this.world.random.nextFloat());
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double d2 = (double) ((float) k + this.world.random.nextFloat());
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double d3 = d0 - this.posX;
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double d4 = d1 - this.posY;
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double d5 = d2 - this.posZ;
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double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
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if (this.b) {
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// CraftBukkit start
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org.bukkit.World bworld = this.world.getWorld();
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org.bukkit.entity.Entity explode = this.source == null ? null : this.source.getBukkitEntity();
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Location location = new Location(bworld, this.posX, this.posY, this.posZ);
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d3 /= d6;
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d4 /= d6;
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d5 /= d6;
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double d7 = 0.5D / (d6 / (double) this.size + 0.1D);
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d7 *= (double) (this.world.random.nextFloat() * this.world.random.nextFloat() + 0.3F);
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d3 *= d7;
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d4 *= d7;
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d5 *= d7;
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this.world.a("explode", (d0 + this.posX * 1.0D) / 2.0D, (d1 + this.posY * 1.0D) / 2.0D, (d2 + this.posZ * 1.0D) / 2.0D, d3, d4, d5);
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this.world.a("smoke", d0, d1, d2, d3, d4, d5);
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List<org.bukkit.block.Block> blockList = new ArrayList<org.bukkit.block.Block>();
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for (int i1 = this.blocks.size() - 1; i1 >= 0; i1--) {
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ChunkPosition cpos = (ChunkPosition) this.blocks.get(i1);
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org.bukkit.block.Block block = bworld.getBlockAt(cpos.x, cpos.y, cpos.z);
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if (block.getType() != org.bukkit.Material.AIR) {
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blockList.add(block);
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}
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}
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// CraftBukkit - stop explosions from putting out fire
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if (l > 0 && l != Block.FIRE.id) {
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// CraftBukkit
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Block.byId[l].dropNaturally(this.world, i, j, k, this.world.getData(i, j, k), event.getYield(), 0);
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if (this.world.setRawTypeIdAndData(i, j, k, 0, 0, this.world.isStatic)) {
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this.world.applyPhysics(i, j, k, 0);
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EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, 0.3F);
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this.world.getServer().getPluginManager().callEvent(event);
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this.blocks.clear();
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for (org.bukkit.block.Block block : event.blockList()) {
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ChunkPosition coords = new ChunkPosition(block.getX(), block.getY(), block.getZ());
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blocks.add(coords);
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}
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if (event.isCancelled()) {
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this.wasCanceled = true;
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return;
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}
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// CraftBukkit end
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iterator = this.blocks.iterator();
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while (iterator.hasNext()) {
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chunkposition = (ChunkPosition) iterator.next();
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i = chunkposition.x;
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j = chunkposition.y;
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k = chunkposition.z;
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l = this.world.getTypeId(i, j, k);
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if (flag) {
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double d0 = (double) ((float) i + this.world.random.nextFloat());
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double d1 = (double) ((float) j + this.world.random.nextFloat());
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double d2 = (double) ((float) k + this.world.random.nextFloat());
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double d3 = d0 - this.posX;
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double d4 = d1 - this.posY;
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double d5 = d2 - this.posZ;
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double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
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d3 /= d6;
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d4 /= d6;
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d5 /= d6;
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double d7 = 0.5D / (d6 / (double) this.size + 0.1D);
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d7 *= (double) (this.world.random.nextFloat() * this.world.random.nextFloat() + 0.3F);
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d3 *= d7;
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d4 *= d7;
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d5 *= d7;
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this.world.addParticle("explode", (d0 + this.posX * 1.0D) / 2.0D, (d1 + this.posY * 1.0D) / 2.0D, (d2 + this.posZ * 1.0D) / 2.0D, d3, d4, d5);
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this.world.addParticle("smoke", d0, d1, d2, d3, d4, d5);
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}
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Block.byId[l].wasExploded(this.world, i, j, k);
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// CraftBukkit - stop explosions from putting out fire
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if (l > 0 && l != Block.FIRE.id) {
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// CraftBukkit
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Block.byId[l].dropNaturally(this.world, i, j, k, this.world.getData(i, j, k), event.getYield(), 0);
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if (this.world.setRawTypeIdAndData(i, j, k, 0, 0, this.world.isStatic)) {
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this.world.applyPhysics(i, j, k, 0);
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}
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Block.byId[l].wasExploded(this.world, i, j, k);
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}
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}
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}
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@@ -274,7 +286,7 @@ public class Explosion {
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l = this.world.getTypeId(i, j, k);
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int i1 = this.world.getTypeId(i, j - 1, k);
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if (l == 0 && Block.n[i1] && this.i.nextInt(3) == 0) {
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if (l == 0 && Block.q[i1] && this.j.nextInt(3) == 0) {
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this.world.setTypeId(i, j, k, Block.FIRE.id);
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}
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}
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@@ -282,6 +294,6 @@ public class Explosion {
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}
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public Map b() {
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return this.k;
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return this.l;
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}
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}
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