mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-01 04:32:11 -07:00
readd beacon effect cause
This commit is contained in:
@@ -148,7 +148,7 @@
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}
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- protected void setServerViewDistance(int viewDistance) {
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+ public void setServerViewDistance(int viewDistance) { // Paper - publi
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+ public void setServerViewDistance(int viewDistance) { // Paper - public
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int i = Mth.clamp(viewDistance, 2, 32);
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if (i != this.serverViewDistance) {
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this.serverViewDistance = i;
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@@ -274,7 +274,7 @@
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+ return;
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+ }
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+ // Paper end - ignore and warn about illegal addEntity calls instead of crashing server
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+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delayadding to tracker until after list packets
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+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delay adding to tracker until after list packets
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if (!(entity instanceof EnderDragonPart)) {
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EntityType<?> type = entity.getType();
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int i = type.clientTrackingRange() * 16;
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@@ -327,14 +327,14 @@
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if (player != this.entity) {
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- Vec3 vec3 = player.position().subtract(this.entity.position());
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+ // Paper start - remove allocation of Vec3D here
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+ // Vec3 vec3d = player.position().subtract(this.entity.position());
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+ double vec3d_dx = player.getX() - this.entity.getX();
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+ double vec3d_dz = player.getZ() - this.entity.getZ();
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+ // Vec3 vec3 = player.position().subtract(this.entity.position());
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+ double vec3_dx = player.getX() - this.entity.getX();
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+ double vec3_dz = player.getZ() - this.entity.getZ();
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+ // Paper end - remove allocation of Vec3D here
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int playerViewDistance = ChunkMap.this.getPlayerViewDistance(player);
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double d = Math.min(this.getEffectiveRange(), playerViewDistance * 16);
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- double d1 = vec3.x * vec3.x + vec3.z * vec3.z;
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+ double d1 = vec3d_dx * vec3d_dx + vec3d_dz * vec3d_dz; // Paper
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+ double d1 = vec3_dx * vec3_dx + vec3_dz * vec3_dz; // Paper
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double d2 = d * d;
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- boolean flag = d1 <= d2
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- && this.entity.broadcastToPlayer(player)
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@@ -344,8 +344,8 @@
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+ if (flag && level.paperConfig().entities.trackingRangeY.enabled) {
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+ double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
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+ if (rangeY != -1) {
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+ double vec3d_dy = player.getY() - this.entity.getY();
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+ flag = vec3d_dy * vec3d_dy <= rangeY * rangeY;
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+ double vec3_dy = player.getY() - this.entity.getY();
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+ flag = vec3_dy * vec3_dy <= rangeY * rangeY;
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+ }
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+ }
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+ flag = flag && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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@@ -84,7 +84,7 @@
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if (packedChunkPos == this.lastChunkPos[i] && chunkStatus == this.lastChunkStatus[i]) {
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ChunkAccess chunkAccess = this.lastChunk[i];
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- if (chunkAccess != null || !requireChunk) {
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+ if (chunkAccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
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+ if (chunkAccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
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return chunkAccess;
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}
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}
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@@ -178,7 +178,7 @@
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this.lastSpawnState = spawnState;
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profiler.popPush("spawnAndTick");
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- boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
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+ boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit;
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+ boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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int _int = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
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List<MobCategory> filteredSpawningCategories;
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if (_boolean && (this.spawnEnemies || this.spawnFriendlies)) {
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@@ -200,7 +200,7 @@
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this.registryAccess(),
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server.getStructureManager(),
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- dimension,
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+ getTypeKey(), // Paper - Fix missing CB diff
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+ getTypeKey(), // Paper - Fix missing CB diff
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chunkGenerator,
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this.chunkSource.randomState(),
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this,
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@@ -302,7 +302,7 @@
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DifficultyInstance currentDifficultyAt = this.getCurrentDifficultyAt(blockPos);
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boolean flag = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)
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- && this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * 0.01
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+ && this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) // Paper - Configurable spawn chances for skeleton horses
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+ && this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
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&& !this.getBlockState(blockPos.below()).is(Blocks.LIGHTNING_ROD);
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if (flag) {
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SkeletonHorse skeletonHorse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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@@ -409,23 +409,23 @@
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this.server.getPlayerList().broadcastAll(new ClientboundGameEventPacket(ClientboundGameEventPacket.THUNDER_LEVEL_CHANGE, this.thunderLevel));
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}
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+ */
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+ for (int idx = 0; idx < this.players.size(); ++idx) {
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+ if (((ServerPlayer) this.players.get(idx)).level() == this) {
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+ ((ServerPlayer) this.players.get(idx)).tickWeather();
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+ for (ServerPlayer player : this.players) {
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+ if (player.level() == this) {
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+ player.tickWeather();
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+ }
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+ }
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+
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+ if (isRaining != this.isRaining()) {
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+ // Only send weather packets to those affected
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+ for (int idx = 0; idx < this.players.size(); ++idx) {
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+ if (((ServerPlayer) this.players.get(idx)).level() == this) {
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+ ((ServerPlayer) this.players.get(idx)).setPlayerWeather((!isRaining ? org.bukkit.WeatherType.DOWNFALL : org.bukkit.WeatherType.CLEAR), false);
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+ for (ServerPlayer player : this.players) {
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+ if (player.level() == this) {
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+ player.setPlayerWeather((!isRaining ? org.bukkit.WeatherType.DOWNFALL : org.bukkit.WeatherType.CLEAR), false);
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+ }
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+ }
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+ }
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+ for (int idx = 0; idx < this.players.size(); ++idx) {
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+ if (((ServerPlayer) this.players.get(idx)).level() == this) {
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+ ((ServerPlayer) this.players.get(idx)).updateWeather(this.oRainLevel, this.rainLevel, this.oThunderLevel, this.thunderLevel);
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+ for (ServerPlayer player : this.players) {
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+ if (player.level() == this) {
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+ player.updateWeather(this.oRainLevel, this.rainLevel, this.oThunderLevel, this.thunderLevel);
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+ }
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+ }
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+ // CraftBukkit end
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@@ -600,19 +600,19 @@
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}
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public void unload(LevelChunk chunk) {
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+ // Spigot Start
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+ for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
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+ if (tileentity instanceof net.minecraft.world.Container) {
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+ // Spigot start
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+ for (net.minecraft.world.level.block.entity.BlockEntity blockEntity : chunk.getBlockEntities().values()) {
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+ if (blockEntity instanceof net.minecraft.world.Container) {
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+ // Paper start - this area looks like it can load chunks, change the behavior
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+ // chests for example can apply physics to the world
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+ // so instead we just change the active container and call the event
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+ for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
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+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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+ for (org.bukkit.entity.HumanEntity human : Lists.newArrayList(((net.minecraft.world.Container) blockEntity).getViewers())) {
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+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) human).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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+ }
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+ // Paper end - this area looks like it can load chunks, change the behavior
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+ }
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+ }
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+ // Spigot End
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+ // Spigot end
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chunk.clearAllBlockEntities();
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chunk.unregisterTickContainerFromLevel(this);
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}
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@@ -776,7 +776,7 @@
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+ ParticleOptions smallExplosionParticles,
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+ ParticleOptions largeExplosionParticles,
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+ Holder<SoundEvent> explosionSound,
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+ java.util.function.Consumer<ServerExplosion> configurator
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+ @Nullable java.util.function.Consumer<ServerExplosion> configurator
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+ ) {
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+ // CraftBukkit end
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Explosion.BlockInteraction blockInteraction = switch (explosionInteraction) {
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@@ -865,7 +865,7 @@
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- for (int i1 = 0; i1 < this.players.size(); i1++) {
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- ServerPlayer serverPlayer = this.players.get(i1);
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+ for (int i1 = 0; i1 < receivers.size(); i1++) { // Paper - particle API
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+ ServerPlayer serverPlayer = receivers.get(i1); // Paper - particle API
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+ ServerPlayer serverPlayer = receivers.get(i1); // Paper - particle API
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+ if (sender != null && !serverPlayer.getBukkitEntity().canSee(sender.getBukkitEntity())) continue; // CraftBukkit
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if (this.sendParticles(serverPlayer, overrideLimiter, posX, posY, posZ, clientboundLevelParticlesPacket)) {
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i++;
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@@ -889,11 +889,11 @@
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+
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+ final Optional<net.minecraft.world.level.saveddata.SavedData> cacheEntry = storage.cache.get(mapId.key());
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+ if (cacheEntry == null) { // Cache did not contain, try to load and may init
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+ final MapItemSavedData worldmap = storage.get(MapItemSavedData.factory(), mapId.key()); // get populates the cache
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+ if (worldmap != null) { // map was read, init it and return
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+ worldmap.id = mapId;
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+ new org.bukkit.event.server.MapInitializeEvent(worldmap.mapView).callEvent();
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+ return worldmap;
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+ final MapItemSavedData mapData = storage.get(MapItemSavedData.factory(), mapId.key()); // get populates the cache
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+ if (mapData != null) { // map was read, init it and return
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+ mapData.id = mapId;
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+ new org.bukkit.event.server.MapInitializeEvent(mapData.mapView).callEvent();
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+ return mapData;
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+ }
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+
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+ return null; // Map does not exist, reading failed.
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@@ -1096,7 +1096,7 @@
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+ }
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+ }
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+ // Spigot end
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+ // Spigot Start
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+ // Spigot start
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+ if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
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+ // Paper start - Fix merchant inventory not closing on entity removal
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+ if (entity.getBukkitEntity() instanceof org.bukkit.inventory.Merchant merchant && merchant.getTrader() != null) {
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@@ -1107,7 +1107,7 @@
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+ h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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+ }
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+ }
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+ // Spigot End
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+ // Spigot end
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ServerLevel.this.getChunkSource().removeEntity(entity);
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if (entity instanceof ServerPlayer serverPlayer) {
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ServerLevel.this.players.remove(serverPlayer);
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@@ -334,7 +334,7 @@
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private void updateScoreForCriteria(ObjectiveCriteria criteria, int points) {
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- this.getScoreboard().forAllObjectives(criteria, this, scoreAccess -> scoreAccess.set(points));
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- }
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+ this.level().getCraftServer().getScoreboardManager().forAllObjectives(criteria, this, scoreAccess -> scoreAccess.set(points));
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+ this.level().getCraftServer().getScoreboardManager().forAllObjectives(criteria, this, scoreAccess -> scoreAccess.set(points)); // CraftBukkit - Use our scores instead
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+ }
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+
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+ // Paper start - PlayerDeathEvent#getItemsToKeep
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@@ -571,11 +571,11 @@
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+ );
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+ // Paper end - respawn flags
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+ this.level().getCraftServer().getPluginManager().callEvent(respawnEvent);
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+ // Spigot Start
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+ // Spigot start
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+ if (this.connection.isDisconnected()) {
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+ return null;
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+ }
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+ // Spigot End
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+ // Spigot end
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+
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+ location = respawnEvent.getRespawnLocation();
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+
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@@ -613,7 +613,7 @@
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boolean isPossibleToRespawnInThis1 = blockState1.getBlock().isPossibleToRespawnInThis(blockState1);
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return isPossibleToRespawnInThis && isPossibleToRespawnInThis1
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- ? Optional.of(new ServerPlayer.RespawnPosAngle(new Vec3(pos.getX() + 0.5, pos.getY() + 0.1, pos.getZ() + 0.5), angle))
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+ ? Optional.of(new ServerPlayer.RespawnPosAngle(new Vec3(pos.getX() + 0.5, pos.getY() + 0.1, pos.getZ() + 0.5), angle, false, false)) // CraftBukkit
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+ ? Optional.of(new ServerPlayer.RespawnPosAngle(new Vec3(pos.getX() + 0.5, pos.getY() + 0.1, pos.getZ() + 0.5), angle, false, false)) // CraftBukkit
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: Optional.empty();
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}
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}
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@@ -1159,7 +1159,7 @@
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}
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- boolean flag = super.teleportTo(level, x, y, z, relativeMovements, yaw, pitch, setCamera);
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+ boolean flag = super.teleportTo(level, x, y, z, relativeMovements, yaw, pitch, setCamera, cause); // CraftBukkit
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+ boolean flag = super.teleportTo(level, x, y, z, relativeMovements, yaw, pitch, setCamera, cause); // CraftBukkit
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if (flag) {
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this.setYHeadRot(relativeMovements.contains(Relative.Y_ROT) ? this.getYHeadRot() + yaw : yaw);
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}
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@@ -59,7 +59,7 @@
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public void tick() {
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- this.gameTicks++;
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+ this.gameTicks = net.minecraft.server.MinecraftServer.currentTick; // CraftBukkit;
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+ this.gameTicks = net.minecraft.server.MinecraftServer.currentTick; // CraftBukkit
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if (this.hasDelayedDestroy) {
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- BlockState blockState = this.level.getBlockState(this.delayedDestroyPos);
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- if (blockState.isAir()) {
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@@ -102,7 +102,7 @@
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- return;
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- }
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+ // Update any tile entity data for this block
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+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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+ this.capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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+ // CraftBukkit end
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+ return;
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+ }
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@@ -113,7 +113,7 @@
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+ // Let the client know the block still exists
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
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+ // Update any tile entity data for this block
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+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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+ this.capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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+ return;
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+ }
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+ // CraftBukkit end
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@@ -207,7 +207,7 @@
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}
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}
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}
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@@ -235,36 +_,125 @@
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@@ -235,36 +_,127 @@
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public boolean destroyBlock(BlockPos pos) {
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BlockState blockState = this.level.getBlockState(pos);
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@@ -258,12 +258,14 @@
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+ // Paper end - Don't resync blocks
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+
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+ // Update any tile entity data for this block
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+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
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+ BlockEntity tileentity = this.level.getBlockEntity(pos);
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+ if (tileentity != null) {
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+ this.player.connection.send(tileentity.getUpdatePacket());
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+ if (!this.captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
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+ BlockEntity blockEntity = this.level.getBlockEntity(pos);
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+ if (blockEntity != null) {
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+ this.player.connection.send(blockEntity.getUpdatePacket());
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+ }
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+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
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+ } else {
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+ this.capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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+ }
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+ return false;
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+ }
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+ }
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Reference in New Issue
Block a user