Implement Threaded Bulk Chunk Compression.

This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2014-01-28 20:32:37 +11:00
parent 66ba25949b
commit 615107d0d3
2 changed files with 145 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
From 95e52dc06241d2a34781b0c4258c99d900ea3c44 Mon Sep 17 00:00:00 2001
From 944e2150034a80c046ca0651cdf53d7cdf7e0b7f Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Sun, 1 Dec 2013 15:10:48 +1100
Subject: [PATCH] mc-dev imports
@@ -2077,6 +2077,49 @@ index 0000000..3691094
+ return serverconnection.d;
+ }
+}
diff --git a/src/main/java/net/minecraft/server/ServerConnectionChannel.java b/src/main/java/net/minecraft/server/ServerConnectionChannel.java
new file mode 100644
index 0000000..fb95be4
--- /dev/null
+++ b/src/main/java/net/minecraft/server/ServerConnectionChannel.java
@@ -0,0 +1,37 @@
+package net.minecraft.server;
+
+import net.minecraft.util.io.netty.channel.Channel;
+import net.minecraft.util.io.netty.channel.ChannelException;
+import net.minecraft.util.io.netty.channel.ChannelInitializer;
+import net.minecraft.util.io.netty.channel.ChannelOption;
+import net.minecraft.util.io.netty.handler.timeout.ReadTimeoutHandler;
+
+class ServerConnectionChannel extends ChannelInitializer {
+
+ final ServerConnection a;
+
+ ServerConnectionChannel(ServerConnection serverconnection) {
+ this.a = serverconnection;
+ }
+
+ protected void initChannel(Channel channel) {
+ try {
+ channel.config().setOption(ChannelOption.IP_TOS, Integer.valueOf(24));
+ } catch (ChannelException channelexception) {
+ ;
+ }
+
+ try {
+ channel.config().setOption(ChannelOption.TCP_NODELAY, Boolean.valueOf(false));
+ } catch (ChannelException channelexception1) {
+ ;
+ }
+
+ channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(this.a)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder()).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder());
+ NetworkManager networkmanager = new NetworkManager(false);
+
+ ServerConnection.a(this.a).add(networkmanager);
+ channel.pipeline().addLast("packet_handler", networkmanager);
+ networkmanager.a((PacketListener) (new HandshakeListener(ServerConnection.b(this.a), networkmanager)));
+ }
+}
diff --git a/src/main/java/net/minecraft/server/ServerStatisticManager.java b/src/main/java/net/minecraft/server/ServerStatisticManager.java
new file mode 100644
index 0000000..2f980cb