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Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -105,7 +105,7 @@ public class BlockFlowing extends BlockFluids {
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if (!event.isCancelled()) {
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if (this.material == Material.LAVA && world.getMaterial(i, j - 1, k) == Material.WATER) {
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world.setTypeId(i, j - 1, k, Block.STONE.id);
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this.h(world, i, j - 1, k);
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this.fizz(world, i, j - 1, k);
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return;
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}
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@@ -156,7 +156,7 @@ public class BlockFlowing extends BlockFluids {
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if (i1 > 0) {
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if (this.material == Material.LAVA) {
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this.h(world, i, j, k);
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this.fizz(world, i, j, k);
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} else {
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Block.byId[i1].b(world, i, j, k, world.getData(i, j, k), 0);
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}
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