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Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -10,13 +10,13 @@ public class ItemDye extends Item {
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public ItemDye(int i) {
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super(i);
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this.a(true);
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this.f(0);
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this.setMaxDurability(0);
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}
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public String a(ItemStack itemstack) {
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int i = MathHelper.a(itemstack.getData(), 0, 15);
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return super.b() + "." + a[i];
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return super.getName() + "." + a[i];
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}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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@@ -30,7 +30,7 @@ public class ItemDye extends Item {
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if (!world.isStatic) {
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// CraftBukkit start
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Player player = (entityhuman instanceof EntityPlayer) ? (Player)entityhuman.getBukkitEntity() : null;
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((BlockSapling) Block.SAPLING).b(world, i, j, k, world.random, true, player, itemstack);
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((BlockSapling) Block.SAPLING).grow(world, i, j, k, world.random, true, player, itemstack);
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//--itemstack.count; - called later if the bonemeal attempt was succesful
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// CraftBukkit end
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}
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@@ -42,7 +42,7 @@ public class ItemDye extends Item {
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// CraftBukkit start
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if (!world.isStatic) {
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Player player = (entityhuman instanceof EntityPlayer) ? (Player)entityhuman.getBukkitEntity() : null;
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((BlockMushroom) Block.byId[i1]).b(world, i, j, k, world.random, true, player, itemstack);
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((BlockMushroom) Block.byId[i1]).grow(world, i, j, k, world.random, true, player, itemstack);
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//--itemstack.count; - called later if the bonemeal attempt was succesful
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// CraftBukkit end
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}
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