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Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -289,7 +289,7 @@ public class ServerConfigurationManager {
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worldserver.addEntity(entityplayer1);
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this.players.add(entityplayer1);
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this.updateClient(entityplayer1); // CraftBukkit
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entityplayer1.A();
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entityplayer1.B();
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// CraftBukkit start - don't fire on respawn
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if (fromWorld != location.getWorld()) {
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org.bukkit.event.player.PlayerChangedWorldEvent event = new org.bukkit.event.player.PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
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@@ -321,7 +321,7 @@ public class ServerConfigurationManager {
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toLocation = toWorld == null ? null : new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch);
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} else {
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ChunkCoordinates coords = toWorld.d();
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ChunkCoordinates coords = toWorld.getDimensionSpawn();
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if (coords != null) {
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toLocation = new Location(toWorld.getWorld(), coords.x, coords.y, coords.z, 90, 0);
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}
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@@ -358,7 +358,7 @@ public class ServerConfigurationManager {
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if (this.p < this.players.size()) {
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EntityPlayer entityplayer = (EntityPlayer) this.players.get(this.p);
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this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.i));
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this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.ping));
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}
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*/
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