Update for 1.1_01 renames.

We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
This commit is contained in:
Erik Broes
2012-01-14 21:03:48 +01:00
parent 6495eee0c9
commit 61ec751ca1
85 changed files with 466 additions and 456 deletions

View File

@@ -289,7 +289,7 @@ public class ServerConfigurationManager {
worldserver.addEntity(entityplayer1);
this.players.add(entityplayer1);
this.updateClient(entityplayer1); // CraftBukkit
entityplayer1.A();
entityplayer1.B();
// CraftBukkit start - don't fire on respawn
if (fromWorld != location.getWorld()) {
org.bukkit.event.player.PlayerChangedWorldEvent event = new org.bukkit.event.player.PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
@@ -321,7 +321,7 @@ public class ServerConfigurationManager {
toLocation = toWorld == null ? null : new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch);
} else {
ChunkCoordinates coords = toWorld.d();
ChunkCoordinates coords = toWorld.getDimensionSpawn();
if (coords != null) {
toLocation = new Location(toWorld.getWorld(), coords.x, coords.y, coords.z, 90, 0);
}
@@ -358,7 +358,7 @@ public class ServerConfigurationManager {
if (this.p < this.players.size()) {
EntityPlayer entityplayer = (EntityPlayer) this.players.get(this.p);
this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.i));
this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.ping));
}
*/