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Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -11,7 +11,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
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public float f;
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public float g;
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public int h;
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private int j;
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private int ticks;
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// CraftBukkit start
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public ItemStack[] getContents() {
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@@ -175,7 +175,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
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super.l_();
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if (this.world == null) return; // CraftBukkit
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this.h();
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if (++this.j % (20 * 4) == 0) { // CraftBukkit
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if (++this.ticks % (20 * 4) == 0) { // CraftBukkit
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this.world.playNote(this.x, this.y, this.z, 1, this.h);
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}
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