[ci skip] Add more patch identifying comments, merge related patches

This commit is contained in:
Nassim Jahnke
2024-01-15 12:38:39 +01:00
parent 44f3ecd436
commit 64b98ef110
29 changed files with 147 additions and 147 deletions

View File

@@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_ENDER_PEARLS_VANISH_ON_DEATH = GameRules.register("enderPearlsVanishOnDeath", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true));
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
+ private final GameRules.Value<?>[] gameruleArray; // Paper
+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
@@ -21,18 +21,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public GameRules() {
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ // Paper start - use this to ensure gameruleArray is initialized
+ // Paper start - Perf: Use array for gamerule storage
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
return ((GameRules.Type) entry.getValue()).createRule();
- }));
+ })));
+ // Paper end
+ // Paper end - Perf: Use array for gamerule storage
}
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
this.rules = rules;
+
+ // Paper start
+ // Paper start - Perf: Use array for gamerule storage
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
+
@@ -41,12 +41,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+
+ this.gameruleArray = values;
+ // Paper end
+ // Paper end - Perf: Use array for gamerule storage
}
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
- return (T) this.rules.get(key); // CraftBukkit - decompile error
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
}
public CompoundTag createTag() {
@@ -54,10 +54,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
public static final class Key<T extends GameRules.Value<T>> {
+ // Paper start
+ // Paper start - Perf: Use array for gamerule storage
+ private static int lastGameRuleIndex = 0;
+ public final int gameRuleIndex = lastGameRuleIndex++;
+ // Paper end
+ // Paper end - Perf: Use array for gamerule storage
final String id;
private final GameRules.Category category;