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[ci skip] Add more identifying patch comments, merge related patches
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@@ -16,7 +16,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
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+ return;
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+ }
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+ // Paper end
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+ // Paper end - improve distance check
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BlockPos blockposition = movingobjectpositionblock.getBlockPos();
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Vec3 vec3d1 = Vec3.atCenterOf(blockposition);
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