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Begin switching to JSpecify annotations (#11448)
* Begin switching to JSpecify annotations * more * fixes
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@@ -19,11 +19,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+import org.jspecify.annotations.NullMarked;
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+
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+/**
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+ * Called when a LivingEntity loads a crossbow with a projectile.
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+ */
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+@NullMarked
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+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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@@ -35,13 +36,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @NotNull ItemStack crossbow, @NotNull EquipmentSlot hand) {
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+ public EntityLoadCrossbowEvent(final LivingEntity entity, final ItemStack crossbow, final EquipmentSlot hand) {
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+ super(entity);
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+ this.crossbow = crossbow;
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+ this.hand = hand;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public LivingEntity getEntity() {
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+ return (LivingEntity) super.getEntity();
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@@ -52,7 +52,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @return the crossbow involved in this event
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+ */
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+ @NotNull
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+ public ItemStack getCrossbow() {
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+ return this.crossbow;
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+ }
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@@ -62,7 +61,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @return the hand
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+ */
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return this.hand;
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+ }
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@@ -77,7 +75,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ /**
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+ * @param consume should the item be consumed
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+ */
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+ public void setConsumeItem(boolean consume) {
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+ public void setConsumeItem(final boolean consume) {
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+ this.consumeItem = consume;
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+ }
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+
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@@ -91,17 +89,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * projectile that would be loaded into the crossbow will not be consumed.
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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