Begin switching to JSpecify annotations (#11448)

* Begin switching to JSpecify annotations

* more

* fixes
This commit is contained in:
Jake Potrebic
2024-09-29 12:52:13 -07:00
parent fa1f6a5d78
commit 64e918335c
62 changed files with 580 additions and 750 deletions

View File

@@ -20,12 +20,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import org.bukkit.inventory.AnvilInventory;
+import org.bukkit.inventory.InventoryView;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+import org.jspecify.annotations.NullMarked;
+import org.jspecify.annotations.Nullable;
+
+/**
+ * Called when an anvil is damaged from being used
+ */
+@NullMarked
+public class AnvilDamagedEvent extends InventoryEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
@@ -34,12 +35,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public AnvilDamagedEvent(@NotNull InventoryView inventory, @Nullable BlockData blockData) {
+ public AnvilDamagedEvent(final InventoryView inventory, final @Nullable BlockData blockData) {
+ super(inventory);
+ this.damageState = DamageState.getState(blockData);
+ }
+
+ @NotNull
+ @Override
+ public AnvilInventory getInventory() {
+ return (AnvilInventory) super.getInventory();
@@ -50,7 +50,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ *
+ * @return Damage state
+ */
+ @NotNull
+ public DamageState getDamageState() {
+ return this.damageState;
+ }
@@ -60,7 +59,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ *
+ * @param damageState Damage state
+ */
+ public void setDamageState(@NotNull DamageState damageState) {
+ public void setDamageState(final DamageState damageState) {
+ this.damageState = damageState;
+ }
+
@@ -78,7 +77,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ *
+ * @param breaking {@code true} if breaking
+ */
+ public void setBreaking(boolean breaking) {
+ public void setBreaking(final boolean breaking) {
+ if (breaking) {
+ this.damageState = DamageState.BROKEN;
+ } else if (this.damageState == DamageState.BROKEN) {
@@ -92,16 +91,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
@@ -117,7 +114,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ private final Material material;
+
+ DamageState(@NotNull Material material) {
+ DamageState(final Material material) {
+ this.material = material;
+ }
+
@@ -126,7 +123,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ *
+ * @return Material
+ */
+ @NotNull
+ public Material getMaterial() {
+ return this.material;
+ }
@@ -138,8 +134,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ * @return DamageState
+ * @throws IllegalArgumentException If non anvil block data is given
+ */
+ @NotNull
+ public static DamageState getState(@Nullable BlockData blockData) {
+ public static DamageState getState(final @Nullable BlockData blockData) {
+ return blockData == null ? BROKEN : getState(blockData.getMaterial());
+ }
+
@@ -150,12 +145,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ * @return DamageState
+ * @throws IllegalArgumentException If non anvil material is given
+ */
+ @NotNull
+ public static DamageState getState(@Nullable Material material) {
+ public static DamageState getState(final @Nullable Material material) {
+ if (material == null) {
+ return BROKEN;
+ }
+ for (DamageState state : values()) {
+ for (final DamageState state : values()) {
+ if (state.getMaterial() == material) {
+ return state;
+ }