Begin switching to JSpecify annotations (#11448)

* Begin switching to JSpecify annotations

* more

* fixes
This commit is contained in:
Jake Potrebic
2024-09-29 12:52:13 -07:00
parent fa1f6a5d78
commit 64e918335c
62 changed files with 580 additions and 750 deletions

View File

@@ -21,11 +21,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
+ */
+@NullMarked
+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
@@ -34,7 +35,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
+ public PlayerNaturallySpawnCreaturesEvent(final Player player, final byte radius) {
+ super(player);
+ this.radius = radius;
+ }
@@ -49,12 +50,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ /**
+ * @param radius The radius of chunks around this player to be included in natural spawn selection
+ */
+ public void setSpawnRadius(byte radius) {
+ public void setSpawnRadius(final byte radius) {
+ this.radius = radius;
+ }
+
+ /**
+ * @return If this players chunks will be excluded from natural spawns
+ * @return If this player's chunks will be excluded from natural spawns
+ */
+ @Override
+ public boolean isCancelled() {
@@ -62,20 +63,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+
+ /**
+ * @param cancel {@code true} if you wish to cancel this event, and not include this players chunks for natural spawning
+ * @param cancel {@code true} if you wish to cancel this event, and not include this player's chunks for natural spawning
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }