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Review EntityPathfindEvent
Add missing target forward
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@@ -6,12 +6,12 @@ Subject: [PATCH] Prevent Pathfinding out of World Border
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This prevents Entities from trying to run outside of the World Border
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 2a391be28a..0586597e73 100644
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index fe19167a1..6a1d5a899 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
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@Nullable
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protected PathEntity a(BlockPosition blockposition, Entity target, double d0, double d1, double d2, int i, boolean flag) {
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@Nullable protected PathEntity a(BlockPosition blockposition, double d0, double d1, double d2, int i, boolean flag) { return this.a(blockposition, null, d0, d1, d2, i, flag); }
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@Nullable protected PathEntity a(BlockPosition blockposition, Entity target, double d0, double d1, double d2, int i, boolean flag) {
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// Paper end
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+ if (!getEntity().getWorld().getWorldBorder().isInBounds(blockposition)) return null; // Paper - don't path out of world border
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if (!this.a()) {
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