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[ci skip] Add more identifying patch comments
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@@ -13,14 +13,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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float f = CrossbowItem.getPowerForTime(j, stack);
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- if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) {
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+ // Paper start - EntityLoadCrossbowEvent
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return;
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+ }
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+ // Paper end
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+ // Paper end - Add EntityLoadCrossbowEvent
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CrossbowItem.setCharged(stack, true);
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SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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@@ -28,17 +28,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ @io.papermc.paper.annotation.DoNotUse // Paper
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+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
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+ // Paper start
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
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+ }
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
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+ // Paper end
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+ // Paper end - Add EntityLoadCrossbowEvent
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int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, crossbow);
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int j = i == 0 ? 1 : 3;
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- boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild;
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+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - add consume
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+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - Add EntityLoadCrossbowEvent
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ItemStack itemstack1 = shooter.getProjectile(crossbow);
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ItemStack itemstack2 = itemstack1.copy();
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