[1.16] Make it run (#3626)

* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
This commit is contained in:
MiniDigger | Martin
2020-06-26 14:04:38 +02:00
parent fe2a0ea500
commit 67522d46ae
31 changed files with 395 additions and 920 deletions

View File

@@ -315,7 +315,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ GoalKey<Phantom> PHANTOM_ATTACK_STRATEGY = GoalKey.of(Phantom.class, NamespacedKey.minecraft("phantom_attack_strategy"));
+ GoalKey<Phantom> PHANTOM_CIRCLE_AROUND_ANCHOR = GoalKey.of(Phantom.class, NamespacedKey.minecraft("phantom_circle_around_anchor"));
+ GoalKey<Phantom> PHANTOM_SWEEP_ATTACK = GoalKey.of(Phantom.class, NamespacedKey.minecraft("phantom_sweep_attack"));
+ /**
+ * @deprecated removed in 1.16
+ */
+ @Deprecated
+ GoalKey<PigZombie> ANGER = GoalKey.of(PigZombie.class, NamespacedKey.minecraft("anger"));
+ /**
+ * @deprecated removed in 1.16
+ */
+ @Deprecated
+ GoalKey<PigZombie> ANGER_OTHER = GoalKey.of(PigZombie.class, NamespacedKey.minecraft("anger_other"));
+ GoalKey<PolarBear> POLARBEAR_ATTACK_PLAYERS = GoalKey.of(PolarBear.class, NamespacedKey.minecraft("polarbear_attack_players"));
+ GoalKey<PolarBear> POLARBEAR_HURT_BY = GoalKey.of(PolarBear.class, NamespacedKey.minecraft("polarbear_hurt_by"));
@@ -424,6 +432,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ GoalKey<Creature> WATER = GoalKey.of(Creature.class, NamespacedKey.minecraft("water"));
+ GoalKey<Dolphin> WATER_JUMP = GoalKey.of(Dolphin.class, NamespacedKey.minecraft("water_jump"));
+ GoalKey<Zombie> ZOMBIE_ATTACK = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack"));
+ GoalKey<Creature> STROLL_VILLAGE_GOLEM = GoalKey.of(Creature.class, NamespacedKey.minecraft("stroll_village_golem"));
+ GoalKey<Mob> UNIVERSAL_ANGER_RESET = GoalKey.of(Mob.class, NamespacedKey.minecraft("universal_anger_reset"));
+}
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644

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@@ -15,14 +15,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
*/
public int getSleepTicks();
+ /**
+ * Gets the Location where the player will spawn at their bed, null if
+ * they have not slept in one or their current bed spawn is invalid.
+ *
+ * @return Bed Spawn Location if bed exists, otherwise null.
+ */
+ @Nullable
+ public Location getBedSpawnLocation();
+
+ // Paper start - Potential bed api
+ /**
@@ -35,22 +27,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ @Nullable
+ public Location getPotentialBedLocation();
+ // Paper end
+
+ /**
+ * Sets the Location where the player will spawn at their bed.
+ *
+ * @param location where to set the respawn location
+ */
+ public void setBedSpawnLocation(@Nullable Location location);
+
+ /**
+ * Sets the Location where the player will spawn at their bed.
+ *
+ * @param location where to set the respawn location
+ * @param force whether to forcefully set the respawn location even if a
+ * valid bed is not present
+ */
+ public void setBedSpawnLocation(@Nullable Location location, boolean force);
+
/**
* Attempts to make the entity sleep at the given location.