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Fixed EntityTame event firing too many times.
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@@ -419,18 +419,12 @@ public class EntityWolf extends EntityAnimal {
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}
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public void d(boolean flag) {
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// CraftBukkit start
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EntityTameEvent event = CraftEventFactory.callEntityTameEvent(this, null);
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byte b0 = this.datawatcher.a(16);
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if (!event.isCancelled()) {
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// CraftBukkit end
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byte b0 = this.datawatcher.a(16);
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if (flag) {
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this.datawatcher.b(16, Byte.valueOf((byte) (b0 | 4)));
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} else {
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this.datawatcher.b(16, Byte.valueOf((byte) (b0 & -5)));
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}
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if (flag) {
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this.datawatcher.b(16, Byte.valueOf((byte) (b0 | 4)));
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} else {
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this.datawatcher.b(16, Byte.valueOf((byte) (b0 & -5)));
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}
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}
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}
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