Remove deadlock risk in firing async events

The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
This commit is contained in:
Aikar
2018-09-09 01:04:29 -04:00
parent 4ff931a021
commit 68b25624d8
6 changed files with 111 additions and 30 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Add source block to BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 04d0fa1d..64d75934 100644
index 04d0fa1df9..64d75934bc 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {