Remove deadlock risk in firing async events

The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
This commit is contained in:
Aikar
2018-09-09 01:04:29 -04:00
parent 4ff931a021
commit 68b25624d8
6 changed files with 111 additions and 30 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] isChunkGenerated API
Resolves #1329
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 0eba3df5..ad548590 100644
index 0eba3df571..ad5485908d 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
@@ -23,7 +23,7 @@ index 0eba3df5..ad548590 100644
public Chunk getLoadedChunkAt(int i, int j) {
long k = ChunkCoordIntPair.a(i, j);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 567e9acb..afb141c6 100644
index 567e9acb13..afb141c629 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {