mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-24 00:33:49 -07:00
Implemented 1.6!
This commit is contained in:
@@ -11,15 +11,17 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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public class EntityArrow extends Entity {
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private int c = -1;
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private int d = -1;
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private int e = -1;
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private int f = 0;
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private boolean g = false;
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public int a = 0;
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private int f = -1;
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private int g = 0;
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private int h = 0;
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private boolean i = false;
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public boolean a = false;
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public int b = 0;
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public EntityLiving shooter;
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private int h;
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private int i = 0;
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private int j;
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private int k = 0;
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public EntityArrow(World world) {
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super(world);
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@@ -36,6 +38,7 @@ public class EntityArrow extends Entity {
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public EntityArrow(World world, EntityLiving entityliving) {
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super(world);
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this.shooter = entityliving;
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this.a = entityliving instanceof EntityHuman;
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this.b(0.5F, 0.5F);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.s(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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@@ -70,7 +73,7 @@ public class EntityArrow extends Entity {
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.h = 0;
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this.j = 0;
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}
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public void p_() {
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@@ -82,196 +85,208 @@ public class EntityArrow extends Entity {
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this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
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}
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if (this.a > 0) {
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--this.a;
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}
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int i = this.world.getTypeId(this.d, this.e, this.f);
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if (this.g) {
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int i = this.world.getTypeId(this.c, this.d, this.e);
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if (i == this.f) {
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++this.h;
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if (this.h == 1200) {
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this.die();
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}
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return;
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}
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this.g = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.h = 0;
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this.i = 0;
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} else {
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++this.i;
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}
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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float f1;
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.o_() && (entity1 != this.shooter || this.i >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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if (i > 0) {
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Block.byId[i].a(this.world, this.d, this.e, this.f);
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if (Block.byId[i].d(this.world, this.d, this.e, this.f).a(Vec3D.create(this.locX, this.locY, this.locZ))) {
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this.i = true;
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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if (this.b > 0) {
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--this.b;
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}
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float f2;
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if (this.i) {
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i = this.world.getTypeId(this.d, this.e, this.f);
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int j = this.world.getData(this.d, this.e, this.f);
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if (movingobjectposition != null) {
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if (movingobjectposition.entity != null) {
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// CraftBukkit start
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boolean stick;
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if (entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the arrow should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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}
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if (stick) {
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// CraftBukkit end
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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if (i == this.g && j == this.h) {
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++this.j;
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if (this.j == 1200) {
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this.die();
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} else {
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.i = 0;
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}
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} else {
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this.c = movingobjectposition.b;
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this.d = movingobjectposition.c;
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this.e = movingobjectposition.d;
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this.f = this.world.getTypeId(this.c, this.d, this.e);
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this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
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this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
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this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
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f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.g = true;
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this.a = 7;
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this.i = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.k = 0;
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}
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}
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} else {
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++this.k;
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f3 = 0.99F;
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f1 = 0.03F;
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if (this.Z()) {
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for (int k = 0; k < 4; ++k) {
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float f4 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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f3 = 0.8F;
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}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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this.motX *= (double) f3;
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this.motY *= (double) f3;
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this.motZ *= (double) f3;
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this.motY -= (double) f1;
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this.setPosition(this.locX, this.locY, this.locZ);
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float f1;
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for (int k = 0; k < list.size(); ++k) {
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Entity entity1 = (Entity) list.get(k);
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if (entity1.o_() && (entity1 != this.shooter || this.k >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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float f2;
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if (movingobjectposition != null) {
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if (movingobjectposition.entity != null) {
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// CraftBukkit start
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boolean stick;
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if (entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the arrow should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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}
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if (stick) {
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// CraftBukkit end
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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} else {
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.k = 0;
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}
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} else {
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this.d = movingobjectposition.b;
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this.e = movingobjectposition.c;
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this.f = movingobjectposition.d;
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this.g = this.world.getTypeId(this.d, this.e, this.f);
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this.h = this.world.getData(this.d, this.e, this.f);
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this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
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this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
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this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
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f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.i = true;
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this.b = 7;
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}
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}
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f3 = 0.99F;
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f1 = 0.03F;
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if (this.aa()) {
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for (int l = 0; l < 4; ++l) {
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float f4 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
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}
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f3 = 0.8F;
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}
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this.motX *= (double) f3;
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this.motY *= (double) f3;
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this.motZ *= (double) f3;
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this.motY -= (double) f1;
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.c);
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nbttagcompound.a("yTile", (short) this.d);
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nbttagcompound.a("zTile", (short) this.e);
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nbttagcompound.a("inTile", (byte) this.f);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.g ? 1 : 0));
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nbttagcompound.a("xTile", (short) this.d);
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nbttagcompound.a("yTile", (short) this.e);
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nbttagcompound.a("zTile", (short) this.f);
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nbttagcompound.a("inTile", (byte) this.g);
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nbttagcompound.a("inData", (byte) this.h);
|
||||
nbttagcompound.a("shake", (byte) this.b);
|
||||
nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
|
||||
nbttagcompound.a("player", this.a);
|
||||
}
|
||||
|
||||
public void a(NBTTagCompound nbttagcompound) {
|
||||
this.c = nbttagcompound.d("xTile");
|
||||
this.d = nbttagcompound.d("yTile");
|
||||
this.e = nbttagcompound.d("zTile");
|
||||
this.f = nbttagcompound.c("inTile") & 255;
|
||||
this.a = nbttagcompound.c("shake") & 255;
|
||||
this.g = nbttagcompound.c("inGround") == 1;
|
||||
this.d = nbttagcompound.d("xTile");
|
||||
this.e = nbttagcompound.d("yTile");
|
||||
this.f = nbttagcompound.d("zTile");
|
||||
this.g = nbttagcompound.c("inTile") & 255;
|
||||
this.h = nbttagcompound.c("inData") & 255;
|
||||
this.b = nbttagcompound.c("shake") & 255;
|
||||
this.i = nbttagcompound.c("inGround") == 1;
|
||||
this.a = nbttagcompound.m("player");
|
||||
}
|
||||
|
||||
public void b(EntityHuman entityhuman) {
|
||||
if (!this.world.isStatic) {
|
||||
if (this.g && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
|
||||
if (this.i && this.a && this.b <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
|
||||
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityhuman.receive(this, 1);
|
||||
this.die();
|
||||
|
Reference in New Issue
Block a user