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https://github.com/PaperMC/Paper.git
synced 2025-08-14 19:55:52 -07:00
Implemented 1.6!
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@@ -13,18 +13,18 @@ import org.bukkit.event.entity.ExplosionPrimeEvent;
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public class EntityFireball extends Entity {
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private int e = -1;
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private int f = -1;
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private int g = -1;
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private int h = 0;
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private boolean i = false;
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private int h = -1;
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private int i = 0;
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private boolean j = false;
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public int a = 0;
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private EntityLiving shooter;
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public EntityLiving shooter;
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private int k;
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private int l = 0;
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public double b;
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public double c;
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public double d;
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public double e;
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public EntityFireball(World world) {
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super(world);
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@@ -46,9 +46,9 @@ public class EntityFireball extends Entity {
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d2 += this.random.nextGaussian() * 0.4D;
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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this.b = d0 / d3 * 0.1D;
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this.c = d1 / d3 * 0.1D;
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this.d = d2 / d3 * 0.1D;
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this.c = d0 / d3 * 0.1D;
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this.d = d1 / d3 * 0.1D;
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this.e = d2 / d3 * 0.1D;
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}
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public void p_() {
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@@ -58,10 +58,10 @@ public class EntityFireball extends Entity {
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--this.a;
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}
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if (this.i) {
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int i = this.world.getTypeId(this.e, this.f, this.g);
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if (this.j) {
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int i = this.world.getTypeId(this.f, this.g, this.h);
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if (i == this.h) {
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if (i == this.i) {
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++this.k;
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if (this.k == 1200) {
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this.die();
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@@ -70,7 +70,7 @@ public class EntityFireball extends Entity {
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return;
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}
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this.i = false;
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this.j = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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@@ -118,35 +118,36 @@ public class EntityFireball extends Entity {
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}
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if (movingobjectposition != null) {
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// CraftBukkit start
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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if (!this.world.isStatic) {
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// CraftBukkit start
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
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}
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} else {
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// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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}
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if (stick) {
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;
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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}
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if (stick) {
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;
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}
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}
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CraftServer server = ((WorldServer) this.world).getServer();
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@@ -158,6 +159,9 @@ public class EntityFireball extends Entity {
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this.die();
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}
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// CraftBukkit end
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}
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// this.die() // # CraftBukkit
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}
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this.locX += this.motX;
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@@ -187,7 +191,7 @@ public class EntityFireball extends Entity {
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.Z()) {
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if (this.aa()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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@@ -197,9 +201,9 @@ public class EntityFireball extends Entity {
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f2 = 0.8F;
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}
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this.motX += this.b;
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this.motY += this.c;
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this.motZ += this.d;
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this.motX += this.c;
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this.motY += this.d;
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this.motZ += this.e;
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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@@ -208,21 +212,21 @@ public class EntityFireball extends Entity {
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}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.e);
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nbttagcompound.a("yTile", (short) this.f);
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nbttagcompound.a("zTile", (short) this.g);
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nbttagcompound.a("inTile", (byte) this.h);
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nbttagcompound.a("xTile", (short) this.f);
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nbttagcompound.a("yTile", (short) this.g);
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nbttagcompound.a("zTile", (short) this.h);
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nbttagcompound.a("inTile", (byte) this.i);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
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nbttagcompound.a("inGround", (byte) (this.j ? 1 : 0));
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}
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public void a(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.d("xTile");
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this.f = nbttagcompound.d("yTile");
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this.g = nbttagcompound.d("zTile");
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this.h = nbttagcompound.c("inTile") & 255;
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this.f = nbttagcompound.d("xTile");
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this.g = nbttagcompound.d("yTile");
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this.h = nbttagcompound.d("zTile");
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this.i = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.i = nbttagcompound.c("inGround") == 1;
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this.j = nbttagcompound.c("inGround") == 1;
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}
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public boolean o_() {
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@@ -230,17 +234,17 @@ public class EntityFireball extends Entity {
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}
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public boolean damageEntity(Entity entity, int i) {
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this.ab();
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this.ac();
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if (entity != null) {
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Vec3D vec3d = entity.V();
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Vec3D vec3d = entity.W();
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if (vec3d != null) {
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this.motX = vec3d.a;
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this.motY = vec3d.b;
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this.motZ = vec3d.c;
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this.b = this.motX * 0.1D;
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this.c = this.motY * 0.1D;
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this.d = this.motZ * 0.1D;
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this.c = this.motX * 0.1D;
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this.d = this.motY * 0.1D;
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this.e = this.motZ * 0.1D;
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}
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return true;
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