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https://github.com/PaperMC/Paper.git
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Implemented 1.6!
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@@ -41,7 +41,7 @@ public class InventoryPlayer implements IInventory {
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return -1;
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}
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private int c(ItemStack itemstack) {
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private int d(ItemStack itemstack) {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
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return i;
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@@ -61,10 +61,10 @@ public class InventoryPlayer implements IInventory {
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return -1;
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}
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private int d(ItemStack itemstack) {
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private int e(ItemStack itemstack) {
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int i = itemstack.id;
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int j = itemstack.count;
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int k = this.c(itemstack);
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int k = this.d(itemstack);
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if (k < 0) {
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k = this.k();
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@@ -100,8 +100,8 @@ public class InventoryPlayer implements IInventory {
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public void f() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].b > 0) {
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--this.items[i].b;
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if (this.items[i] != null) {
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this.items[i].a(this.d.world, this.d, i, this.itemInHandIndex == i);
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}
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}
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}
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@@ -121,21 +121,25 @@ public class InventoryPlayer implements IInventory {
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}
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public boolean canHold(ItemStack itemstack) {
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if (!itemstack.f()) {
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itemstack.count = this.d(itemstack);
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if (itemstack.count == 0) {
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int i;
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if (itemstack.f()) {
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i = this.k();
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if (i >= 0) {
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this.items[i] = itemstack;
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this.items[i].b = 5;
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itemstack.count = 0;
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return true;
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} else {
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return false;
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}
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}
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int i = this.k();
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if (i >= 0) {
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this.items[i] = itemstack;
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this.items[i].b = 5;
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return true;
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} else {
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return false;
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do {
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i = itemstack.count;
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itemstack.count = this.e(itemstack);
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} while (itemstack.count > 0 && itemstack.count < i);
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return itemstack.count < i;
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}
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}
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@@ -286,7 +290,7 @@ public class InventoryPlayer implements IInventory {
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j += k1;
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k += i1;
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int l1 = ((ItemArmor) this.armor[l].getItem()).bj;
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int l1 = ((ItemArmor) this.armor[l].getItem()).bk;
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i += l1;
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}
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@@ -345,4 +349,22 @@ public class InventoryPlayer implements IInventory {
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public boolean a_(EntityHuman entityhuman) {
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return this.d.dead ? false : entityhuman.g(this.d) <= 64.0D;
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}
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public boolean c(ItemStack itemstack) {
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int i;
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null && this.armor[i].c(itemstack)) {
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return true;
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}
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}
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].c(itemstack)) {
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return true;
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}
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}
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return false;
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}
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}
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