Implemented 1.6!

This commit is contained in:
Dinnerbone
2011-05-26 13:48:22 +01:00
parent f463453d73
commit 6903f20242
76 changed files with 2699 additions and 2266 deletions

View File

@@ -41,7 +41,7 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int c(ItemStack itemstack) {
private int d(ItemStack itemstack) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
return i;
@@ -61,10 +61,10 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int d(ItemStack itemstack) {
private int e(ItemStack itemstack) {
int i = itemstack.id;
int j = itemstack.count;
int k = this.c(itemstack);
int k = this.d(itemstack);
if (k < 0) {
k = this.k();
@@ -100,8 +100,8 @@ public class InventoryPlayer implements IInventory {
public void f() {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].b > 0) {
--this.items[i].b;
if (this.items[i] != null) {
this.items[i].a(this.d.world, this.d, i, this.itemInHandIndex == i);
}
}
}
@@ -121,21 +121,25 @@ public class InventoryPlayer implements IInventory {
}
public boolean canHold(ItemStack itemstack) {
if (!itemstack.f()) {
itemstack.count = this.d(itemstack);
if (itemstack.count == 0) {
int i;
if (itemstack.f()) {
i = this.k();
if (i >= 0) {
this.items[i] = itemstack;
this.items[i].b = 5;
itemstack.count = 0;
return true;
} else {
return false;
}
}
int i = this.k();
if (i >= 0) {
this.items[i] = itemstack;
this.items[i].b = 5;
return true;
} else {
return false;
do {
i = itemstack.count;
itemstack.count = this.e(itemstack);
} while (itemstack.count > 0 && itemstack.count < i);
return itemstack.count < i;
}
}
@@ -286,7 +290,7 @@ public class InventoryPlayer implements IInventory {
j += k1;
k += i1;
int l1 = ((ItemArmor) this.armor[l].getItem()).bj;
int l1 = ((ItemArmor) this.armor[l].getItem()).bk;
i += l1;
}
@@ -345,4 +349,22 @@ public class InventoryPlayer implements IInventory {
public boolean a_(EntityHuman entityhuman) {
return this.d.dead ? false : entityhuman.g(this.d) <= 64.0D;
}
public boolean c(ItemStack itemstack) {
int i;
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null && this.armor[i].c(itemstack)) {
return true;
}
}
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].c(itemstack)) {
return true;
}
}
return false;
}
}