Implemented 1.6!

This commit is contained in:
Dinnerbone
2011-05-26 13:48:22 +01:00
parent f463453d73
commit 6903f20242
76 changed files with 2699 additions and 2266 deletions

View File

@@ -12,7 +12,7 @@ import org.bukkit.event.player.PlayerInteractEvent;
public class ItemInWorldManager {
private World world;
private WorldServer world;
public EntityHuman player;
private float c = 0.0F;
private int d;
@@ -26,8 +26,8 @@ public class ItemInWorldManager {
private int l;
private int m;
public ItemInWorldManager(World world) {
this.world = world;
public ItemInWorldManager(WorldServer worldserver) {
this.world = worldserver;
}
public void a() {
@@ -42,7 +42,7 @@ public class ItemInWorldManager {
if (f >= 1.0F) {
this.i = false;
this.d(this.j, this.k, this.l);
this.c(this.j, this.k, this.l);
}
} else {
this.i = false;
@@ -50,33 +50,33 @@ public class ItemInWorldManager {
}
}
// CraftBukkit - added face
public void dig(int i, int j, int k, int face) {
public void dig(int i, int j, int k, int l) {
this.world.a((EntityHuman) null, i, j, k, l);
this.d = (int) (System.currentTimeMillis() / 50); // CraftBukkit
int l = this.world.getTypeId(i, j, k);
int i1 = this.world.getTypeId(i, j, k);
// CraftBukkit start
// Swings at air do *NOT* exist.
if (l <= 0) {
if (i1 <= 0) {
return;
}
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK , i, j, k, face, this.player.inventory.getItemInHand());
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK , i, j, k, l, this.player.inventory.getItemInHand());
if (event.useInteractedBlock() == Event.Result.DENY) {
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
if (l == Block.WOODEN_DOOR.id) {
if (i1 == Block.WOODEN_DOOR.id) {
// For some reason *BOTH* the bottom/top part have to be marked updated.
boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
}
} else {
Block.byId[l].b(this.world, i, j, k, this.player);
Block.byId[i1].b(this.world, i, j, k, this.player);
}
// Handle hitting a block
float toolDamage = Block.byId[l].getDamage(this.player);
float toolDamage = Block.byId[i1].getDamage(this.player);
if (event.useItemInHand() == Event.Result.DENY) {
// If we 'insta destroyed' then the client needs to be informed.
if (toolDamage > 1.0f) {
@@ -96,7 +96,7 @@ public class ItemInWorldManager {
if (toolDamage >= 1.0F) {
// CraftBukkit end
this.d(i, j, k);
this.c(i, j, k);
} else {
this.e = i;
this.f = j;
@@ -104,7 +104,7 @@ public class ItemInWorldManager {
}
}
public void b(int i, int j, int k) {
public void a(int i, int j, int k) {
if (i == this.e && j == this.f && k == this.g) {
this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
int l = this.currentTick - this.d;
@@ -115,7 +115,7 @@ public class ItemInWorldManager {
float f = block.getDamage(this.player) * (float) (l + 1);
if (f >= 0.7F) {
this.d(i, j, k);
this.c(i, j, k);
} else if (!this.i) {
this.i = true;
this.j = i;
@@ -133,7 +133,7 @@ public class ItemInWorldManager {
this.c = 0.0F;
}
public boolean c(int i, int j, int k) {
public boolean b(int i, int j, int k) {
Block block = Block.byId[this.world.getTypeId(i, j, k)];
int l = this.world.getData(i, j, k);
boolean flag = this.world.setTypeId(i, j, k, 0);
@@ -145,7 +145,7 @@ public class ItemInWorldManager {
return flag;
}
public boolean d(int i, int j, int k) {
public boolean c(int i, int j, int k) {
// CraftBukkit start
if (this.player instanceof EntityPlayer) {
CraftServer server = ((WorldServer) this.world).getServer();
@@ -163,7 +163,9 @@ public class ItemInWorldManager {
int l = this.world.getTypeId(i, j, k);
int i1 = this.world.getData(i, j, k);
boolean flag = this.c(i, j, k);
this.world.a(this.player, 2001, i, j, k, l + this.world.getData(i, j, k) * 256);
boolean flag = this.b(i, j, k);
ItemStack itemstack = this.player.D();
if (itemstack != null) {