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Implemented 1.6!
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@@ -12,7 +12,7 @@ import org.bukkit.event.player.PlayerInteractEvent;
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public class ItemInWorldManager {
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private World world;
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private WorldServer world;
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public EntityHuman player;
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private float c = 0.0F;
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private int d;
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@@ -26,8 +26,8 @@ public class ItemInWorldManager {
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private int l;
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private int m;
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public ItemInWorldManager(World world) {
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this.world = world;
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public ItemInWorldManager(WorldServer worldserver) {
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this.world = worldserver;
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}
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public void a() {
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@@ -42,7 +42,7 @@ public class ItemInWorldManager {
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if (f >= 1.0F) {
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this.i = false;
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this.d(this.j, this.k, this.l);
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this.c(this.j, this.k, this.l);
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}
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} else {
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this.i = false;
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@@ -50,33 +50,33 @@ public class ItemInWorldManager {
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}
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}
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// CraftBukkit - added face
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public void dig(int i, int j, int k, int face) {
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public void dig(int i, int j, int k, int l) {
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this.world.a((EntityHuman) null, i, j, k, l);
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this.d = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int l = this.world.getTypeId(i, j, k);
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int i1 = this.world.getTypeId(i, j, k);
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// CraftBukkit start
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// Swings at air do *NOT* exist.
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if (l <= 0) {
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if (i1 <= 0) {
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return;
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}
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK , i, j, k, face, this.player.inventory.getItemInHand());
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK , i, j, k, l, this.player.inventory.getItemInHand());
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (l == Block.WOODEN_DOOR.id) {
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if (i1 == Block.WOODEN_DOOR.id) {
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// For some reason *BOTH* the bottom/top part have to be marked updated.
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boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
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}
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} else {
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Block.byId[l].b(this.world, i, j, k, this.player);
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Block.byId[i1].b(this.world, i, j, k, this.player);
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}
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// Handle hitting a block
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float toolDamage = Block.byId[l].getDamage(this.player);
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float toolDamage = Block.byId[i1].getDamage(this.player);
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if (event.useItemInHand() == Event.Result.DENY) {
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// If we 'insta destroyed' then the client needs to be informed.
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if (toolDamage > 1.0f) {
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@@ -96,7 +96,7 @@ public class ItemInWorldManager {
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if (toolDamage >= 1.0F) {
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// CraftBukkit end
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this.d(i, j, k);
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this.c(i, j, k);
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} else {
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this.e = i;
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this.f = j;
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@@ -104,7 +104,7 @@ public class ItemInWorldManager {
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}
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}
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public void b(int i, int j, int k) {
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public void a(int i, int j, int k) {
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if (i == this.e && j == this.f && k == this.g) {
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this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int l = this.currentTick - this.d;
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@@ -115,7 +115,7 @@ public class ItemInWorldManager {
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float f = block.getDamage(this.player) * (float) (l + 1);
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if (f >= 0.7F) {
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this.d(i, j, k);
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this.c(i, j, k);
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} else if (!this.i) {
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this.i = true;
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this.j = i;
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@@ -133,7 +133,7 @@ public class ItemInWorldManager {
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this.c = 0.0F;
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}
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public boolean c(int i, int j, int k) {
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public boolean b(int i, int j, int k) {
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Block block = Block.byId[this.world.getTypeId(i, j, k)];
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int l = this.world.getData(i, j, k);
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boolean flag = this.world.setTypeId(i, j, k, 0);
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@@ -145,7 +145,7 @@ public class ItemInWorldManager {
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return flag;
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}
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public boolean d(int i, int j, int k) {
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public boolean c(int i, int j, int k) {
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// CraftBukkit start
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if (this.player instanceof EntityPlayer) {
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CraftServer server = ((WorldServer) this.world).getServer();
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@@ -163,7 +163,9 @@ public class ItemInWorldManager {
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int l = this.world.getTypeId(i, j, k);
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int i1 = this.world.getData(i, j, k);
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boolean flag = this.c(i, j, k);
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this.world.a(this.player, 2001, i, j, k, l + this.world.getData(i, j, k) * 256);
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boolean flag = this.b(i, j, k);
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ItemStack itemstack = this.player.D();
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if (itemstack != null) {
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